Files
test/source/blender/freestyle/intern/scene_graph/TriangleRep.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

130 lines
2.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a triangle
*/
//! inherits from class Rep
#include "Rep.h"
namespace Freestyle {
/** Base class for all lines objects */
class TriangleRep : public Rep {
public:
/** Line description style */
enum TRIANGLE_STYLE {
FILL,
LINES,
};
private:
TRIANGLE_STYLE _Style;
Vec3r _vertices[3];
Vec3r _colors[3];
public:
inline TriangleRep() : Rep()
{
_Style = FILL;
}
/** Builds a triangle from 3 vertices
* v0
* first vertex
* v1
* second vertex
* v2
* third vertex
*/
inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_Style = FILL;
}
inline TriangleRep(const Vec3r &v0,
const Vec3r &c0,
const Vec3r &v1,
const Vec3r &c1,
const Vec3r &v2,
const Vec3r &c2)
: Rep()
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
_Style = FILL;
}
virtual ~TriangleRep() {}
/** accessors */
inline const TRIANGLE_STYLE style() const
{
return _Style;
}
inline const Vec3r &vertex(int index) const
{
return _vertices[index];
}
inline const Vec3r &color(int index) const
{
return _colors[index];
}
/** modifiers */
inline void setStyle(const TRIANGLE_STYLE iStyle)
{
_Style = iStyle;
}
inline void setVertex(int index, const Vec3r &iVertex)
{
_vertices[index] = iVertex;
}
inline void setColor(int index, const Vec3r &iColor)
{
_colors[index] = iColor;
}
inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
{
_vertices[0] = v0;
_vertices[1] = v1;
_vertices[2] = v2;
}
inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
{
_colors[0] = c0;
_colors[1] = c1;
_colors[2] = c2;
}
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v)
{
Rep::accept(v);
v.visitTriangleRep(*this);
}
/** Computes the triangle bounding box. */
virtual void ComputeBBox();
};
} /* namespace Freestyle */