Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
130 lines
2.4 KiB
C++
130 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a triangle
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*/
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//! inherits from class Rep
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#include "Rep.h"
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namespace Freestyle {
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/** Base class for all lines objects */
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class TriangleRep : public Rep {
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public:
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/** Line description style */
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enum TRIANGLE_STYLE {
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FILL,
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LINES,
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};
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private:
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TRIANGLE_STYLE _Style;
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Vec3r _vertices[3];
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Vec3r _colors[3];
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public:
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inline TriangleRep() : Rep()
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{
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_Style = FILL;
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}
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/** Builds a triangle from 3 vertices
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* v0
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* first vertex
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* v1
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* second vertex
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* v2
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* third vertex
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*/
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inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_Style = FILL;
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}
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inline TriangleRep(const Vec3r &v0,
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const Vec3r &c0,
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const Vec3r &v1,
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const Vec3r &c1,
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const Vec3r &v2,
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const Vec3r &c2)
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: Rep()
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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_colors[0] = c0;
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_colors[1] = c1;
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_colors[2] = c2;
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_Style = FILL;
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}
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virtual ~TriangleRep() {}
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/** accessors */
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inline const TRIANGLE_STYLE style() const
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{
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return _Style;
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}
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inline const Vec3r &vertex(int index) const
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{
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return _vertices[index];
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}
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inline const Vec3r &color(int index) const
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{
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return _colors[index];
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}
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/** modifiers */
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inline void setStyle(const TRIANGLE_STYLE iStyle)
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{
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_Style = iStyle;
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}
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inline void setVertex(int index, const Vec3r &iVertex)
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{
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_vertices[index] = iVertex;
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}
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inline void setColor(int index, const Vec3r &iColor)
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{
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_colors[index] = iColor;
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}
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inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
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{
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_vertices[0] = v0;
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_vertices[1] = v1;
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_vertices[2] = v2;
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}
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inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
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{
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_colors[0] = c0;
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_colors[1] = c1;
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_colors[2] = c2;
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitTriangleRep(*this);
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}
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/** Computes the triangle bounding box. */
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virtual void ComputeBBox();
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};
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} /* namespace Freestyle */
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