Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
41 lines
927 B
C++
41 lines
927 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_vertex_buffer_private.hh"
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namespace blender::gpu {
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class DummyVertexBuffer : public VertBuf {
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public:
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void bind_as_ssbo(uint /*binding*/) override {}
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void bind_as_texture(uint /*binding*/) override {}
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void wrap_handle(uint64_t /*handle*/) override {}
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void update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) override {}
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void read(void * /*data*/) const override {}
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protected:
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void acquire_data() override
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{
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MEM_SAFE_FREE(data);
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data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
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}
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void resize_data() override {}
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void release_data() override
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{
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MEM_SAFE_FREE(data);
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}
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void upload_data() override {}
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void duplicate_data(VertBuf * /*dst*/) override {}
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};
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} // namespace blender::gpu
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