Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
46 lines
908 B
C++
46 lines
908 B
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "GPU_drawlist.h"
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namespace blender {
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namespace gpu {
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/**
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* Implementation of Multi Draw Indirect.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class DrawList {
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public:
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virtual ~DrawList(){};
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virtual void append(GPUBatch *batch, int i_first, int i_count) = 0;
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virtual void submit() = 0;
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};
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/* Syntactic sugar. */
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static inline GPUDrawList *wrap(DrawList *vert)
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{
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return reinterpret_cast<GPUDrawList *>(vert);
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}
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static inline DrawList *unwrap(GPUDrawList *vert)
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{
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return reinterpret_cast<DrawList *>(vert);
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}
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static inline const DrawList *unwrap(const GPUDrawList *vert)
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{
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return reinterpret_cast<const DrawList *>(vert);
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}
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} // namespace gpu
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} // namespace blender
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