Files
test/source/blender/gpu/intern/gpu_drawlist_private.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

46 lines
908 B
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "GPU_drawlist.h"
namespace blender {
namespace gpu {
/**
* Implementation of Multi Draw Indirect.
* Base class which is then specialized for each implementation (GL, VK, ...).
*/
class DrawList {
public:
virtual ~DrawList(){};
virtual void append(GPUBatch *batch, int i_first, int i_count) = 0;
virtual void submit() = 0;
};
/* Syntactic sugar. */
static inline GPUDrawList *wrap(DrawList *vert)
{
return reinterpret_cast<GPUDrawList *>(vert);
}
static inline DrawList *unwrap(GPUDrawList *vert)
{
return reinterpret_cast<DrawList *>(vert);
}
static inline const DrawList *unwrap(const GPUDrawList *vert)
{
return reinterpret_cast<const DrawList *>(vert);
}
} // namespace gpu
} // namespace blender