Files
test/source/blender/gpu/vulkan/vk_backend.hh
Jeroen Bakker 1daecc24d0 Vulkan: Postpone Resource Destruction
Resources can still be in use inside the vulkan command queue, when
they are destroyed. Especially as Vulkan doesn't allow resetting
bindings to nothing.

This PR will collect the resources that needs to be destroyed inside
the VKDevice and actually destroy the resources when on frame end.

The resources currently include:
* VkBuffer
* VkImage
* VkImageView
* VkFramebuffer
* VkRenderPass

Pull Request: https://projects.blender.org/blender/blender/pulls/112514
2023-09-18 13:42:17 +02:00

110 lines
2.5 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_backend.hh"
#ifdef WITH_RENDERDOC
# include "renderdoc_api.hh"
#endif
#include "vk_common.hh"
#include "vk_device.hh"
#include "shaderc/shaderc.hpp"
namespace blender::gpu {
class VKContext;
class VKDescriptorSet;
class VKDescriptorSetTracker;
class VKBackend : public GPUBackend {
private:
shaderc::Compiler shaderc_compiler_;
#ifdef WITH_RENDERDOC
renderdoc::api::Renderdoc renderdoc_api_;
#endif
/* Global instance to device handles. */
VKDevice device_;
public:
VKBackend()
{
platform_init();
}
virtual ~VKBackend()
{
VKBackend::platform_exit();
}
void delete_resources() override;
void samplers_update() override;
void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
Context *context_alloc(void *ghost_window, void *ghost_context) override;
Batch *batch_alloc() override;
DrawList *drawlist_alloc(int list_length) override;
Fence *fence_alloc() override;
FrameBuffer *framebuffer_alloc(const char *name) override;
IndexBuf *indexbuf_alloc() override;
PixelBuffer *pixelbuf_alloc(uint size) override;
QueryPool *querypool_alloc() override;
Shader *shader_alloc(const char *name) override;
Texture *texture_alloc(const char *name) override;
UniformBuf *uniformbuf_alloc(int size, const char *name) override;
StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override;
VertBuf *vertbuf_alloc() override;
/* Render Frame Coordination --
* Used for performing per-frame actions globally */
void render_begin() override;
void render_end() override;
void render_step() override;
bool debug_capture_begin();
void debug_capture_end();
shaderc::Compiler &get_shaderc_compiler();
static VKBackend &get()
{
return *static_cast<VKBackend *>(GPUBackend::get());
}
const VKDevice &device_get() const
{
return device_;
}
VKDevice &device_get()
{
return device_;
}
static void platform_init(const VKDevice &device);
static void capabilities_init(VKDevice &device);
private:
static void detect_workarounds(VKDevice &device);
static void platform_init();
static void platform_exit();
/* These classes are allowed to modify the global device. */
friend class VKContext;
friend class VKDescriptorSet;
friend class VKDescriptorSetTracker;
};
} // namespace blender::gpu