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test/source/blender/gpu/vulkan/vk_push_constants.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

194 lines
5.9 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "vk_push_constants.hh"
#include "vk_backend.hh"
#include "vk_context.hh"
#include "vk_memory_layout.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_storage_buffer.hh"
#include "vk_uniform_buffer.hh"
namespace blender::gpu {
template<typename LayoutT>
static VKPushConstants::Layout::PushConstant init_constant(
const shader::ShaderCreateInfo::PushConst &push_constant,
const ShaderInput &shader_input,
uint32_t *r_offset)
{
align<LayoutT>(push_constant.type, push_constant.array_size, r_offset);
VKPushConstants::Layout::PushConstant layout;
layout.location = shader_input.location;
layout.type = push_constant.type;
layout.array_size = push_constant.array_size;
layout.offset = *r_offset;
reserve<LayoutT>(push_constant.type, push_constant.array_size, r_offset);
return layout;
}
template<typename LayoutT>
uint32_t struct_size(Span<shader::ShaderCreateInfo::PushConst> push_constants)
{
uint32_t offset = 0;
for (const shader::ShaderCreateInfo::PushConst &push_constant : push_constants) {
align<LayoutT>(push_constant.type, push_constant.array_size, &offset);
reserve<LayoutT>(push_constant.type, push_constant.array_size, &offset);
}
align_end_of_struct<LayoutT>(&offset);
return offset;
}
VKPushConstants::StorageType VKPushConstants::Layout::determine_storage_type(
const shader::ShaderCreateInfo &info, const VKDevice &device)
{
if (info.push_constants_.is_empty()) {
return StorageType::NONE;
}
uint32_t max_push_constants_size =
device.physical_device_properties_get().limits.maxPushConstantsSize;
uint32_t size = struct_size<Std430>(info.push_constants_);
return size <= max_push_constants_size ? STORAGE_TYPE_DEFAULT : STORAGE_TYPE_FALLBACK;
}
template<typename LayoutT>
void init_struct(const shader::ShaderCreateInfo &info,
const VKShaderInterface &interface,
Vector<VKPushConstants::Layout::PushConstant> &r_struct,
uint32_t *r_offset)
{
for (const shader::ShaderCreateInfo::PushConst &push_constant : info.push_constants_) {
const ShaderInput *shader_input = interface.uniform_get(push_constant.name.c_str());
r_struct.append(init_constant<LayoutT>(push_constant, *shader_input, r_offset));
}
align_end_of_struct<Std140>(r_offset);
}
void VKPushConstants::Layout::init(const shader::ShaderCreateInfo &info,
const VKShaderInterface &interface,
const StorageType storage_type,
const VKDescriptorSet::Location location)
{
BLI_assert(push_constants.is_empty());
storage_type_ = storage_type;
size_in_bytes_ = 0;
if (storage_type == StorageType::UNIFORM_BUFFER) {
descriptor_set_location_ = location;
init_struct<Std140>(info, interface, push_constants, &size_in_bytes_);
}
else {
init_struct<Std430>(info, interface, push_constants, &size_in_bytes_);
}
}
const VKPushConstants::Layout::PushConstant *VKPushConstants::Layout::find(int32_t location) const
{
for (const PushConstant &push_constant : push_constants) {
if (push_constant.location == location) {
return &push_constant;
}
}
return nullptr;
}
void VKPushConstants::Layout::debug_print() const
{
std::ostream &stream = std::cout;
stream << "VKPushConstants::Layout::debug_print()\n";
for (const PushConstant &push_constant : push_constants) {
stream << " - location:" << push_constant.location;
stream << ", offset:" << push_constant.offset;
stream << ", array_size:" << push_constant.array_size;
stream << "\n";
}
}
VKPushConstants::VKPushConstants() = default;
VKPushConstants::VKPushConstants(const Layout *layout) : layout_(layout)
{
data_ = MEM_mallocN(layout->size_in_bytes(), __func__);
}
VKPushConstants::VKPushConstants(VKPushConstants &&other) : layout_(other.layout_)
{
data_ = other.data_;
other.data_ = nullptr;
}
VKPushConstants::~VKPushConstants()
{
if (data_ != nullptr) {
MEM_freeN(data_);
data_ = nullptr;
}
}
VKPushConstants &VKPushConstants::operator=(VKPushConstants &&other)
{
layout_ = other.layout_;
data_ = other.data_;
other.data_ = nullptr;
return *this;
}
void VKPushConstants::update(VKContext &context)
{
VKShader *shader = static_cast<VKShader *>(context.shader);
VKCommandBuffer &command_buffer = context.command_buffer_get();
VKPipeline &pipeline = shader->pipeline_get();
BLI_assert_msg(&pipeline.push_constants_get() == this,
"Invalid state detected. Push constants doesn't belong to the active shader of "
"the given context.");
VKDescriptorSetTracker &descriptor_set = pipeline.descriptor_set_get();
switch (layout_get().storage_type_get()) {
case VKPushConstants::StorageType::NONE:
break;
case VKPushConstants::StorageType::PUSH_CONSTANTS:
command_buffer.push_constants(*this, shader->vk_pipeline_layout_get(), VK_SHADER_STAGE_ALL);
break;
case VKPushConstants::StorageType::UNIFORM_BUFFER:
update_uniform_buffer();
descriptor_set.bind(*uniform_buffer_get(), layout_get().descriptor_set_location_get());
break;
}
}
void VKPushConstants::update_uniform_buffer()
{
BLI_assert(layout_->storage_type_get() == StorageType::UNIFORM_BUFFER);
BLI_assert(data_ != nullptr);
VKContext &context = *VKContext::get();
std::unique_ptr<VKUniformBuffer> &uniform_buffer = tracked_resource_for(context, is_dirty_);
uniform_buffer->update(data_);
is_dirty_ = false;
}
std::unique_ptr<VKUniformBuffer> &VKPushConstants::uniform_buffer_get()
{
BLI_assert(layout_->storage_type_get() == StorageType::UNIFORM_BUFFER);
return active_resource();
}
std::unique_ptr<VKUniformBuffer> VKPushConstants::create_resource(VKContext & /*context*/)
{
return std::make_unique<VKUniformBuffer>(layout_->size_in_bytes(), __func__);
}
} // namespace blender::gpu