Files
test/source/blender/nodes/NOD_zone_socket_items.hh
Jacques Lucke eeb77f3d51 Cleanup: deduplicate more socket items code
This is a continuation of 012289b1e7.
2023-10-04 12:22:32 +02:00

145 lines
4.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "DNA_node_types.h"
#include "NOD_socket_items.hh"
struct BlendWriter;
struct BlendDataReader;
namespace blender::nodes {
/**
* Makes it possible to use various functions (e.g. the ones in `NOD_socket_items.hh`) with
* simulation items.
*/
struct SimulationItemsAccessor {
using ItemT = NodeSimulationItem;
static StructRNA *item_srna;
static int node_type;
static constexpr const char *node_idname = "GeometryNodeSimulationOutput";
static socket_items::SocketItemsRef<NodeSimulationItem> get_items_from_node(bNode &node)
{
auto *storage = static_cast<NodeGeometrySimulationOutput *>(node.storage);
return {&storage->items, &storage->items_num, &storage->active_index};
}
static void copy_item(const NodeSimulationItem &src, NodeSimulationItem &dst)
{
dst = src;
dst.name = BLI_strdup_null(dst.name);
}
static void destruct_item(NodeSimulationItem *item)
{
MEM_SAFE_FREE(item->name);
}
static void blend_write(BlendWriter *writer, const bNode &node);
static void blend_read_data(BlendDataReader *reader, bNode &node);
static short *get_socket_type(NodeSimulationItem &item)
{
return &item.socket_type;
}
static char **get_name(NodeSimulationItem &item)
{
return &item.name;
}
static bool supports_socket_type(const eNodeSocketDatatype socket_type)
{
return ELEM(socket_type,
SOCK_FLOAT,
SOCK_VECTOR,
SOCK_RGBA,
SOCK_BOOLEAN,
SOCK_ROTATION,
SOCK_INT,
SOCK_STRING,
SOCK_GEOMETRY);
}
static void init_with_socket_type_and_name(bNode &node,
NodeSimulationItem &item,
const eNodeSocketDatatype socket_type,
const char *name)
{
auto *storage = static_cast<NodeGeometrySimulationOutput *>(node.storage);
item.socket_type = socket_type;
item.identifier = storage->next_identifier++;
socket_items::set_item_name_and_make_unique<SimulationItemsAccessor>(node, item, name);
}
static std::string socket_identifier_for_item(const NodeSimulationItem &item)
{
return "Item_" + std::to_string(item.identifier);
}
};
/**
* Makes it possible to use various functions (e.g. the ones in `NOD_socket_items.hh`) with
* repeat items.
*/
struct RepeatItemsAccessor {
using ItemT = NodeRepeatItem;
static StructRNA *item_srna;
static int node_type;
static constexpr const char *node_idname = "GeometryNodeRepeatOutput";
static socket_items::SocketItemsRef<NodeRepeatItem> get_items_from_node(bNode &node)
{
auto *storage = static_cast<NodeGeometryRepeatOutput *>(node.storage);
return {&storage->items, &storage->items_num, &storage->active_index};
}
static void copy_item(const NodeRepeatItem &src, NodeRepeatItem &dst)
{
dst = src;
dst.name = BLI_strdup_null(dst.name);
}
static void destruct_item(NodeRepeatItem *item)
{
MEM_SAFE_FREE(item->name);
}
static void blend_write(BlendWriter *writer, const bNode &node);
static void blend_read_data(BlendDataReader *reader, bNode &node);
static short *get_socket_type(NodeRepeatItem &item)
{
return &item.socket_type;
}
static char **get_name(NodeRepeatItem &item)
{
return &item.name;
}
static bool supports_socket_type(const eNodeSocketDatatype socket_type)
{
return ELEM(socket_type,
SOCK_FLOAT,
SOCK_VECTOR,
SOCK_RGBA,
SOCK_BOOLEAN,
SOCK_ROTATION,
SOCK_INT,
SOCK_STRING,
SOCK_GEOMETRY,
SOCK_OBJECT,
SOCK_MATERIAL,
SOCK_IMAGE,
SOCK_COLLECTION);
}
static void init_with_socket_type_and_name(bNode &node,
NodeRepeatItem &item,
const eNodeSocketDatatype socket_type,
const char *name)
{
auto *storage = static_cast<NodeGeometryRepeatOutput *>(node.storage);
item.socket_type = socket_type;
item.identifier = storage->next_identifier++;
socket_items::set_item_name_and_make_unique<RepeatItemsAccessor>(node, item, name);
}
static std::string socket_identifier_for_item(const NodeRepeatItem &item)
{
return "Item_" + std::to_string(item.identifier);
}
};
} // namespace blender::nodes