1. first pass only fast nodes are calculated and only to the active viewer node 2. second pass all nodes to all outputs Temp disabled highlights because of random crashes.
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "BKE_node.h"
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extern "C" {
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#include "BLI_threads.h"
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}
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "COM_compositor.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_WorkScheduler.h"
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#include "OCL_opencl.h"
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static ThreadMutex compositorMutex;
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static char is_compositorMutex_init = FALSE;
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void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering)
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{
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if (is_compositorMutex_init == FALSE) { /// TODO: move to blender startup phase
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memset(&compositorMutex, 0, sizeof(compositorMutex));
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BLI_mutex_init(&compositorMutex);
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OCL_init();
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WorkScheduler::initialize(); ///TODO: call workscheduler.deinitialize somewhere
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is_compositorMutex_init = TRUE;
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}
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BLI_mutex_lock(&compositorMutex);
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&compositorMutex);
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return;
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}
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/* set progress bar to 0% and status to init compositing*/
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editingtree->progress(editingtree->prh, 0.0);
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bool twopass = (editingtree->flag&NTREE_TWO_PASS) > 0 || rendering;
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/* initialize execution system */
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if (twopass) {
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ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, twopass);
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system->execute();
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delete system;
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if (editingtree->test_break(editingtree->tbh)) {
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// during editing multiple calls to this method can be triggered.
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// make sure one the last one will be doing the work.
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BLI_mutex_unlock(&compositorMutex);
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return;
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}
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}
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ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, false);
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system->execute();
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delete system;
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BLI_mutex_unlock(&compositorMutex);
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}
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