They are actually already some literals with the `f` suffix that are in our shader codebase and we never had problem in the past 5 years (or even 8 years). So I think it is safe to do and improves convergence of codestyles. Pull Request: https://projects.blender.org/blender/blender/pulls/137352
22 lines
589 B
GLSL
22 lines
589 B
GLSL
/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void node_bsdf_refraction(
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vec4 color, float roughness, float ior, vec3 N, float weight, out Closure result)
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{
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color = max(color, vec4(0.0f));
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roughness = saturate(roughness);
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ior = max(ior, 1e-5f);
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N = safe_normalize(N);
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ClosureRefraction refraction_data;
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refraction_data.weight = weight;
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refraction_data.color = color.rgb;
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refraction_data.N = N;
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refraction_data.roughness = roughness;
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refraction_data.ior = ior;
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result = closure_eval(refraction_data);
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}
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