Files
test/release/scripts/startup/bl_ui/properties_collection.py
Luca Rood 20f95de6ba Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing
options (Shading, wire, face masking, vertex masking).

This is part of T51208

Reviewers: campbellbarton

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D2654
2017-05-03 18:57:35 +02:00

145 lines
5.5 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class CollectionButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "collection"
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
space = context.space_data
collection = context.layer_collection
name = collection.name
if name == 'Master Collection':
layout.label(text=name, icon='COLLAPSEMENU')
else:
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
scene = context.scene
return scene and (scene.render.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['BLENDER_CLAY']
collection = context.layer_collection
collection_props = collection.engine_overrides['BLENDER_CLAY']
col = layout.column()
col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
col.template_override_property(collection_props, scene_props, "matcap_rotation")
col.template_override_property(collection_props, scene_props, "matcap_hue")
col.template_override_property(collection_props, scene_props, "matcap_saturation")
col.template_override_property(collection_props, scene_props, "matcap_value")
col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
col.template_override_property(collection_props, scene_props, "ssao_distance")
col.template_override_property(collection_props, scene_props, "ssao_attenuation")
class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Object Mode Settings"
@classmethod
def poll(cls, context):
ob = context.object
return ob and (ob.mode == 'OBJECT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['ObjectMode']
collection = context.layer_collection
collection_props = collection.engine_overrides['ObjectMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "show_wire")
col.template_override_property(collection_props, scene_props, "show_backface_culling")
class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Edit Mode Settings"
@classmethod
def poll(cls, context):
ob = context.object
return ob and (ob.mode == 'EDIT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['EditMode']
collection = context.layer_collection
collection_props = collection.engine_overrides['EditMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "show_occlude_wire")
col.template_override_property(collection_props, scene_props, "backwire_opacity")
col.template_override_property(collection_props, scene_props, "face_normals_show")
col.template_override_property(collection_props, scene_props, "vert_normals_show")
col.template_override_property(collection_props, scene_props, "loop_normals_show")
col.template_override_property(collection_props, scene_props, "normals_length")
class COLLECTION_PT_paint_weight_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Weight Paint Mode Settings"
@classmethod
def poll(cls, context):
ob = context.object
return ob and (ob.mode == 'WEIGHT_PAINT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['WeightPaintMode']
collection = context.layer_collection
collection_props = collection.engine_overrides['WeightPaintMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "use_shading")
col.template_override_property(collection_props, scene_props, "use_wire")
classes = (
COLLECTION_PT_context_collection,
COLLECTION_PT_clay_settings,
COLLECTION_PT_object_mode_settings,
COLLECTION_PT_edit_mode_settings,
COLLECTION_PT_paint_weight_mode_settings,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)