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test/source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl

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GLSL

/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, float weight, out Closure result)
{
ClosureDiffuse diffuse_data;
diffuse_data.weight = weight;
diffuse_data.color = color.rgb;
diffuse_data.N = safe_normalize(N);
result = closure_eval(diffuse_data);
}