Joseph Eagar
d88bb9115f
=bmesh=
...
Coded a new modifier, "Precision UV Interpolation",
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.
Textures on ngon faces get interpolated a bit nicer, in
other words (though concave cases, e.g. 'N', don't work very well).
2011-03-25 00:32:38 +00:00
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