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test/source/blender/compositor/operations/COM_BilateralBlurOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

185 lines
5.8 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_BilateralBlurOperation.h"
namespace blender::compositor {
BilateralBlurOperation::BilateralBlurOperation()
{
this->add_input_socket(DataType::Color);
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
flags_.complex = true;
input_color_program_ = nullptr;
input_determinator_program_ = nullptr;
}
void BilateralBlurOperation::init_execution()
{
input_color_program_ = get_input_socket_reader(0);
input_determinator_program_ = get_input_socket_reader(1);
QualityStepHelper::init_execution(COM_QH_INCREASE);
}
void BilateralBlurOperation::execute_pixel(float output[4], int x, int y, void *data)
{
/* Read the determinator color at x, y,
* this will be used as the reference color for the determinator. */
float determinator_reference_color[4];
float determinator[4];
float temp_color[4];
float blur_color[4];
float blur_divider;
float space = space_;
float sigmacolor = data_->sigma_color;
int minx = floor(x - space);
int maxx = ceil(x + space);
int miny = floor(y - space);
int maxy = ceil(y + space);
float delta_color;
input_determinator_program_->read(determinator_reference_color, x, y, data);
zero_v4(blur_color);
blur_divider = 0.0f;
/* TODO(sergey): This isn't really good bilateral filter, it should be
* using gaussian bell for weights. Also sigma_color doesn't seem to be
* used correct at all.
*/
for (int yi = miny; yi < maxy; yi += QualityStepHelper::get_step()) {
for (int xi = minx; xi < maxx; xi += QualityStepHelper::get_step()) {
/* Read determinator. */
input_determinator_program_->read(determinator, xi, yi, data);
delta_color = (fabsf(determinator_reference_color[0] - determinator[0]) +
fabsf(determinator_reference_color[1] - determinator[1]) +
/* Do not take the alpha channel into account. */
fabsf(determinator_reference_color[2] - determinator[2]));
if (delta_color < sigmacolor) {
/* Add this to the blur. */
input_color_program_->read(temp_color, xi, yi, data);
add_v4_v4(blur_color, temp_color);
blur_divider += 1.0f;
}
}
}
if (blur_divider > 0.0f) {
mul_v4_v4fl(output, blur_color, 1.0f / blur_divider);
}
else {
output[0] = 0.0f;
output[1] = 0.0f;
output[2] = 0.0f;
output[3] = 1.0f;
}
}
void BilateralBlurOperation::deinit_execution()
{
input_color_program_ = nullptr;
input_determinator_program_ = nullptr;
}
bool BilateralBlurOperation::determine_depending_area_of_interest(
rcti *input, ReadBufferOperation *read_operation, rcti *output)
{
rcti new_input;
int add = ceil(space_) + 1;
new_input.xmax = input->xmax + (add);
new_input.xmin = input->xmin - (add);
new_input.ymax = input->ymax + (add);
new_input.ymin = input->ymin - (add);
return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
}
void BilateralBlurOperation::get_area_of_interest(const int /*input_idx*/,
const rcti &output_area,
rcti &r_input_area)
{
const int add = ceil(space_) + 1;
r_input_area.xmax = output_area.xmax + (add);
r_input_area.xmin = output_area.xmin - (add);
r_input_area.ymax = output_area.ymax + (add);
r_input_area.ymin = output_area.ymin - (add);
}
struct PixelCursor {
MemoryBuffer *input_determinator;
MemoryBuffer *input_color;
int step;
float sigma_color;
const float *determ_reference_color;
float temp_color[4];
float *out;
int min_x, max_x;
int min_y, max_y;
};
static void blur_pixel(PixelCursor &p)
{
float blur_divider = 0.0f;
zero_v4(p.out);
/* TODO(sergey): This isn't really good bilateral filter, it should be
* using gaussian bell for weights. Also sigma_color doesn't seem to be
* used correct at all.
*/
for (int yi = p.min_y; yi < p.max_y; yi += p.step) {
for (int xi = p.min_x; xi < p.max_x; xi += p.step) {
p.input_determinator->read(p.temp_color, xi, yi);
/* Do not take the alpha channel into account. */
const float delta_color = (fabsf(p.determ_reference_color[0] - p.temp_color[0]) +
fabsf(p.determ_reference_color[1] - p.temp_color[1]) +
fabsf(p.determ_reference_color[2] - p.temp_color[2]));
if (delta_color < p.sigma_color) {
/* Add this to the blur. */
p.input_color->read(p.temp_color, xi, yi);
add_v4_v4(p.out, p.temp_color);
blur_divider += 1.0f;
}
}
}
if (blur_divider > 0.0f) {
mul_v4_fl(p.out, 1.0f / blur_divider);
}
else {
copy_v4_v4(p.out, COM_COLOR_BLACK);
}
}
void BilateralBlurOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
PixelCursor p = {};
p.step = QualityStepHelper::get_step();
p.sigma_color = data_->sigma_color;
p.input_color = inputs[0];
p.input_determinator = inputs[1];
const float space = space_;
for (int y = area.ymin; y < area.ymax; y++) {
p.out = output->get_elem(area.xmin, y);
/* This will be used as the reference color for the determinator. */
p.determ_reference_color = p.input_determinator->get_elem(area.xmin, y);
p.min_y = floor(y - space);
p.max_y = ceil(y + space);
for (int x = area.xmin; x < area.xmax; x++) {
p.min_x = floor(x - space);
p.max_x = ceil(x + space);
blur_pixel(p);
p.determ_reference_color += p.input_determinator->elem_stride;
p.out += output->elem_stride;
}
}
}
} // namespace blender::compositor