Files
test/source/blender/draw/intern/draw_attributes.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

74 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* \brief Utilities for rendering attributes.
*/
#pragma once
#include <mutex>
#include "DNA_customdata_types.h"
#include "BKE_attribute.h"
#include "BLI_sys_types.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "GPU_shader.h"
#include "GPU_vertex_format.h"
struct DRW_AttributeRequest {
eCustomDataType cd_type;
int layer_index;
eAttrDomain domain;
char attribute_name[64];
};
struct DRW_Attributes {
DRW_AttributeRequest requests[GPU_MAX_ATTR];
int num_requests;
};
struct DRW_MeshCDMask {
uint32_t uv : 8;
uint32_t tan : 8;
uint32_t orco : 1;
uint32_t tan_orco : 1;
uint32_t sculpt_overlays : 1;
/**
* Edit uv layer is from the base edit mesh as modifiers could remove it. (see #68857)
*/
uint32_t edit_uv : 1;
};
/* Keep `DRW_MeshCDMask` struct within a `uint32_t`.
* bit-wise and atomic operations are used to compare and update the struct.
* See `mesh_cd_layers_type_*` functions. */
BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint32_t), "DRW_MeshCDMask exceeds 32 bits")
void drw_attributes_clear(DRW_Attributes *attributes);
void drw_attributes_merge(DRW_Attributes *dst,
const DRW_Attributes *src,
std::mutex &render_mutex);
/* Return true if all requests in b are in a. */
bool drw_attributes_overlap(const DRW_Attributes *a, const DRW_Attributes *b);
void drw_attributes_add_request(DRW_Attributes *attrs,
const char *name,
eCustomDataType data_type,
int layer_index,
eAttrDomain domain);
bool drw_custom_data_match_attribute(const CustomData *custom_data,
const char *name,
int *r_layer_index,
eCustomDataType *r_type);