* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
|
|
|
|
color rgb_ramp_lookup(color ramp[], float at, int interpolate, int extrapolate)
|
|
{
|
|
float f = at;
|
|
int table_size = arraylength(ramp);
|
|
|
|
if ((f < 0.0 || f > 1.0) && extrapolate) {
|
|
color t0, dy;
|
|
if (f < 0.0) {
|
|
t0 = ramp[0];
|
|
dy = t0 - ramp[1];
|
|
f = -f;
|
|
}
|
|
else {
|
|
t0 = ramp[table_size - 1];
|
|
dy = t0 - ramp[table_size - 2];
|
|
f = f - 1.0;
|
|
}
|
|
return t0 + dy * f * (table_size - 1);
|
|
}
|
|
|
|
f = clamp(at, 0.0, 1.0) * (table_size - 1);
|
|
|
|
/* clamp int as well in case of NaN */
|
|
int i = (int)f;
|
|
if (i < 0)
|
|
i = 0;
|
|
if (i >= table_size)
|
|
i = table_size - 1;
|
|
float t = f - (float)i;
|
|
|
|
color result = ramp[i];
|
|
|
|
if (interpolate && t > 0.0)
|
|
result = (1.0 - t) * result + t * ramp[i + 1];
|
|
|
|
return result;
|
|
}
|
|
|
|
float rgb_ramp_lookup(float ramp[], float at, int interpolate, int extrapolate)
|
|
{
|
|
float f = at;
|
|
int table_size = arraylength(ramp);
|
|
|
|
if ((f < 0.0 || f > 1.0) && extrapolate) {
|
|
float t0, dy;
|
|
if (f < 0.0) {
|
|
t0 = ramp[0];
|
|
dy = t0 - ramp[1];
|
|
f = -f;
|
|
}
|
|
else {
|
|
t0 = ramp[table_size - 1];
|
|
dy = t0 - ramp[table_size - 2];
|
|
f = f - 1.0;
|
|
}
|
|
return t0 + dy * f * (table_size - 1);
|
|
}
|
|
|
|
f = clamp(at, 0.0, 1.0) * (table_size - 1);
|
|
|
|
/* clamp int as well in case of NaN */
|
|
int i = (int)f;
|
|
if (i < 0)
|
|
i = 0;
|
|
if (i >= table_size)
|
|
i = table_size - 1;
|
|
float t = f - (float)i;
|
|
|
|
float result = ramp[i];
|
|
|
|
if (interpolate && t > 0.0)
|
|
result = (1.0 - t) * result + t * ramp[i + 1];
|
|
|
|
return result;
|
|
}
|