Files
test/source/blender/compositor/operations/COM_MaskOperation.h
Habib Gahbiche 3ea5a8fbb9 Fix #105590: Compositor: Masks don't consider anamorphic aspect ratio
This PR adds support for anamorphic aspect rations when using
masks. As viewport compositor doesn't support masks yet, this
has not been added yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/106121
2023-03-28 12:36:14 +02:00

103 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#pragma once
#include "BLI_listbase.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_mask_types.h"
#include "IMB_imbuf_types.h"
/* Forward declarations. */
struct MaskRasterHandle;
namespace blender::compositor {
/**
* Class with implementation of mask rasterization
*/
class MaskOperation : public MultiThreadedOperation {
protected:
Mask *mask_;
/* NOTE: these are used more like aspect,
* but they _do_ impact on mask detail */
int mask_width_;
int mask_height_;
float mask_width_inv_; /* `1 / mask_width_` */
float mask_height_inv_; /* `1 / mask_height_` */
float mask_px_ofs_[2];
float frame_shutter_;
int frame_number_;
bool do_feather_;
struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
unsigned int raster_mask_handle_tot_;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
public:
MaskOperation();
void init_execution() override;
void deinit_execution() override;
void set_mask(Mask *mask)
{
mask_ = mask;
}
void set_mask_width(int width)
{
mask_width_ = width;
mask_width_inv_ = 1.0f / (float)width;
mask_px_ofs_[0] = mask_width_inv_ * 0.5f;
}
void set_mask_height(int height)
{
mask_height_ = height;
mask_height_inv_ = 1.0f / (float)height;
mask_px_ofs_[1] = mask_height_inv_ * 0.5f;
}
int get_mask_width()
{
return mask_width_;
}
int get_mask_height()
{
return mask_height_;
}
void set_framenumber(int frame_number)
{
frame_number_ = frame_number;
}
void set_feather(bool feather)
{
do_feather_ = feather;
}
void set_motion_blur_samples(int samples)
{
raster_mask_handle_tot_ = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
}
void set_motion_blur_shutter(float shutter)
{
frame_shutter_ = shutter;
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
Vector<MaskRasterHandle *> get_non_null_handles() const;
};
} // namespace blender::compositor