The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegionType;
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struct bContext;
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/* Only called once on startup. storage is global in BKE kernel listbase. */
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void ED_spacetypes_init(void);
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void ED_spacemacros_init(void);
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/* The plugin-able API for export to editors. */
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/* -------------------------------------------------------------------- */
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/** \name Calls for registering default spaces
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*
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* Calls for registering default spaces, only called once, from #ED_spacetypes_init
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* \{ */
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void ED_spacetype_outliner(void);
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void ED_spacetype_view3d(void);
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void ED_spacetype_ipo(void);
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void ED_spacetype_image(void);
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void ED_spacetype_node(void);
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void ED_spacetype_buttons(void);
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void ED_spacetype_info(void);
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void ED_spacetype_file(void);
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void ED_spacetype_action(void);
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void ED_spacetype_nla(void);
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void ED_spacetype_script(void);
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void ED_spacetype_text(void);
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void ED_spacetype_sequencer(void);
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void ED_spacetype_logic(void);
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void ED_spacetype_console(void);
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void ED_spacetype_userpref(void);
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void ED_spacetype_clip(void);
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void ED_spacetype_statusbar(void);
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void ED_spacetype_topbar(void);
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void ED_spacetype_spreadsheet(void);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Space-type Static Data
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* Calls for instancing and freeing space-type static data called in #WM_init_exit
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* \{ */
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void ED_file_init(void);
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void ED_file_exit(void);
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/** \} */
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#define REGION_DRAW_POST_VIEW 0
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#define REGION_DRAW_POST_PIXEL 1
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#define REGION_DRAW_PRE_VIEW 2
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#define REGION_DRAW_BACKDROP 3
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void *ED_region_draw_cb_activate(struct ARegionType *art,
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void (*draw)(const struct bContext *, struct ARegion *, void *),
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void *customdata,
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int type);
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void ED_region_draw_cb_draw(const struct bContext *C, struct ARegion *region, int type);
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void ED_region_surface_draw_cb_draw(struct ARegionType *art, int type);
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bool ED_region_draw_cb_exit(struct ARegionType *art, void *handle);
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void ED_region_draw_cb_remove_by_type(struct ARegionType *art,
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void *draw_fn,
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void (*free)(void *));
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#ifdef __cplusplus
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}
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#endif
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