Files
test/source/blender/gpu/metal
Jason Fielder c18351f670 Metal: Increase concurrent shader compilation threads
Leverage new API call in Metal to increase the number of threads
dedicated to concurrent shader compilation. First step to improve
parallel compilation times when multiple engines are active.

Would also enable an increase in worker threads for shader
compilation jobs within the DRWManager.

Note that this is only available in the latest
version of macOS Ventura (13.3).

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/106625
2023-04-21 07:52:17 +02:00
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