This is the first step into merging DRW_gpu_wrapper.hh into the GPU module. This is very similar to #119825. Pull Request: https://projects.blender.org/blender/blender/pulls/146372
34 lines
728 B
C++
34 lines
728 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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#include <Python.h>
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#include "BLI_compiler_attrs.h"
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namespace blender::gpu {
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class FrameBuffer;
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} // namespace blender::gpu
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extern PyTypeObject BPyGPUFrameBuffer_Type;
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#define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
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struct BPyGPUFrameBuffer {
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PyObject_HEAD
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blender::gpu::FrameBuffer *fb;
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#ifndef GPU_NO_USE_PY_REFERENCES
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bool shared_reference;
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#endif
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};
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[[nodiscard]] PyObject *BPyGPUFrameBuffer_CreatePyObject(blender::gpu::FrameBuffer *fb,
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bool shared_reference) ATTR_NONNULL(1);
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