Files
test/source/blender/blenkernel/intern/world.cc
Brecht Van Lommel 15b9ae5436 Refactor: Use typed functions for blend file data reading
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.

There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120994
2024-04-24 17:01:22 +02:00

229 lines
6.4 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <optional>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_icons.h"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_node.hh"
#include "BKE_preview_image.hh"
#include "BKE_world.h"
#include "BLT_translation.hh"
#include "DRW_engine.hh"
#include "DEG_depsgraph.hh"
#include "GPU_material.hh"
#include "BLO_read_write.hh"
/** Free (or release) any data used by this world (does not free the world itself). */
static void world_free_data(ID *id)
{
World *wrld = (World *)id;
DRW_drawdata_free(id);
/* is no lib link block, but world extension */
if (wrld->nodetree) {
ntreeFreeEmbeddedTree(wrld->nodetree);
MEM_freeN(wrld->nodetree);
wrld->nodetree = nullptr;
}
GPU_material_free(&wrld->gpumaterial);
BKE_icon_id_delete((ID *)wrld);
BKE_previewimg_free(&wrld->preview);
MEM_SAFE_FREE(wrld->lightgroup);
}
static void world_init_data(ID *id)
{
World *wrld = (World *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wrld, id));
MEMCPY_STRUCT_AFTER(wrld, DNA_struct_default_get(World), id);
}
/**
* Only copy internal data of World ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
static void world_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
World *wrld_dst = (World *)id_dst;
const World *wrld_src = (const World *)id_src;
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (wrld_src->nodetree) {
if (is_localized) {
wrld_dst->nodetree = ntreeLocalize(wrld_src->nodetree);
}
else {
BKE_id_copy_in_lib(bmain,
owner_library,
(ID *)wrld_src->nodetree,
(ID **)&wrld_dst->nodetree,
flag_private_id_data);
}
wrld_dst->nodetree->owner_id = &wrld_dst->id;
}
BLI_listbase_clear(&wrld_dst->gpumaterial);
BLI_listbase_clear((ListBase *)&wrld_dst->drawdata);
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id);
}
else {
wrld_dst->preview = nullptr;
}
if (wrld_src->lightgroup) {
wrld_dst->lightgroup = (LightgroupMembership *)MEM_dupallocN(wrld_src->lightgroup);
}
}
static void world_foreach_id(ID *id, LibraryForeachIDData *data)
{
World *world = reinterpret_cast<World *>(id);
const int flag = BKE_lib_query_foreachid_process_flags_get(data);
if (world->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&world->nodetree));
}
if (flag & IDWALK_DO_DEPRECATED_POINTERS) {
BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data, world->ipo, IDWALK_CB_USER);
}
}
static void world_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
World *wrld = (World *)id;
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&wrld->gpumaterial);
/* write LibData */
BLO_write_id_struct(writer, World, id_address, &wrld->id);
BKE_id_blend_write(writer, &wrld->id);
/* nodetree is integral part of world, no libdata */
if (wrld->nodetree) {
BLO_Write_IDBuffer *temp_embedded_id_buffer = BLO_write_allocate_id_buffer();
BLO_write_init_id_buffer_from_id(
temp_embedded_id_buffer, &wrld->nodetree->id, BLO_write_is_undo(writer));
BLO_write_struct_at_address(writer,
bNodeTree,
wrld->nodetree,
BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer));
ntreeBlendWrite(writer, (bNodeTree *)BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer));
BLO_write_destroy_id_buffer(&temp_embedded_id_buffer);
}
BKE_previewimg_blend_write(writer, wrld->preview);
if (wrld->lightgroup) {
BLO_write_struct(writer, LightgroupMembership, wrld->lightgroup);
}
}
static void world_blend_read_data(BlendDataReader *reader, ID *id)
{
World *wrld = (World *)id;
BLO_read_struct(reader, PreviewImage, &wrld->preview);
BKE_previewimg_blend_read(reader, wrld->preview);
BLI_listbase_clear(&wrld->gpumaterial);
BLO_read_struct(reader, LightgroupMembership, &wrld->lightgroup);
}
IDTypeInfo IDType_ID_WO = {
/*id_code*/ ID_WO,
/*id_filter*/ FILTER_ID_WO,
/*dependencies_id_types*/ FILTER_ID_TE,
/*main_listbase_index*/ INDEX_ID_WO,
/*struct_size*/ sizeof(World),
/*name*/ "World",
/*name_plural*/ N_("worlds"),
/*translation_context*/ BLT_I18NCONTEXT_ID_WORLD,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ world_init_data,
/*copy_data*/ world_copy_data,
/*free_data*/ world_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ world_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ world_blend_write,
/*blend_read_data*/ world_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
World *BKE_world_add(Main *bmain, const char *name)
{
World *wrld;
wrld = static_cast<World *>(BKE_id_new(bmain, ID_WO, name));
return wrld;
}
void BKE_world_eval(Depsgraph *depsgraph, World *world)
{
DEG_debug_print_eval(depsgraph, __func__, world->id.name, world);
GPU_material_free(&world->gpumaterial);
}