The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 Blender Foundation */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "DNA_listBase.h"
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#include "BLI_utildefines.h"
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#include "BKE_node.h"
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#include "RNA_types.h"
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struct bNode;
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struct bNodeTree;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bNodeSocket *node_add_socket_from_template(struct bNodeTree *ntree,
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struct bNode *node,
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struct bNodeSocketTemplate *stemp,
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eNodeSocketInOut in_out);
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void node_verify_sockets(struct bNodeTree *ntree, struct bNode *node, bool do_id_user);
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void node_socket_init_default_value(struct bNodeSocket *sock);
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void node_socket_copy_default_value(struct bNodeSocket *to, const struct bNodeSocket *from);
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void register_standard_node_socket_types(void);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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namespace blender::nodes {
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void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node);
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} // namespace blender::nodes
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#endif
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