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fd3a40a12969085c16927bd2b2240f9ac98d951f
test/source/blender/gpu
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Brecht Van Lommel fd3a40a129 Fix glsl vertex shader string that was not 0 terminated, no idea
if it caused any problems.
2008-09-15 11:39:49 +00:00
..
intern
Fix glsl vertex shader string that was not 0 terminated, no idea
2008-09-15 11:39:49 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
GPU_draw.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
GPU_extensions.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
GPU_material.h
* GLSL lamps now respect 3d viewport layers.
2008-09-05 14:33:36 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
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