This patch unifies the anti-aliasing of plane deforms between the CPU and GPU compositors. The CPU used a multi-sample approach, where the mask was computed 8 times with a jitter, then averaged to get smooth edges. The GPU relied on the anisotropic filtering with zero boundaries to smooth the edges. Furthermore, the CPU implementation ignored the anti-aliasing for the deformed image and also relied anisotropic filtering like the GPU, so its outputs were different. To unify both implementation, we use the existing SMAA anti-aliasing algorithm instead, and use the anti-aliased mask for the image output as well. This affects both the Corner Pin and Plane Deform nodes. A consequence of this change for the Plane Deform node is that motion blur will appear to have less samples, that's because it was sampled 8-times more in the previous implementation. But users can just increase the samples in the node to account for that. Pull Request: https://projects.blender.org/blender/blender/pulls/118853
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2013 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <string.h>
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_tracking_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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namespace blender::compositor {
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#define PLANE_DISTORT_MAX_SAMPLES 64
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class PlaneDistortBaseOperation : public MultiThreadedOperation {
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protected:
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struct MotionSample {
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float frame_space_corners[4][2]; /* Corners coordinates in pixel space. */
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float perspective_matrix[3][3];
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};
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MotionSample samples_[PLANE_DISTORT_MAX_SAMPLES];
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int motion_blur_samples_;
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float motion_blur_shutter_;
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public:
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PlaneDistortBaseOperation();
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void set_motion_blur_samples(int samples)
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{
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BLI_assert(samples <= PLANE_DISTORT_MAX_SAMPLES);
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motion_blur_samples_ = samples;
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}
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void set_motion_blur_shutter(float shutter)
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{
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motion_blur_shutter_ = shutter;
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}
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virtual void calculate_corners(const float corners[4][2], bool normalized, int sample);
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private:
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friend class PlaneTrackCommon;
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};
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class PlaneDistortWarpImageOperation : public PlaneDistortBaseOperation {
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public:
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PlaneDistortWarpImageOperation();
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void calculate_corners(const float corners[4][2], bool normalized, int sample) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class PlaneDistortMaskOperation : public PlaneDistortBaseOperation {
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public:
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PlaneDistortMaskOperation();
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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