Files
test/source/blender/freestyle/intern/stroke/PSStrokeRenderer.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

63 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_PS_STROKE_RENDERER_H__
#define __FREESTYLE_PS_STROKE_RENDERER_H__
/** \file blender/freestyle/intern/stroke/PSStrokeRenderer.h
* \ingroup freestyle
* \brief Class to define the Postscript rendering of a stroke
* \author Stephane Grabli
* \date 10/26/2004
*/
#include <fstream>
#include "StrokeRenderer.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
/**********************************/
/* */
/* */
/* PSStrokeRenderer */
/* */
/* */
/**********************************/
class PSStrokeRenderer : public StrokeRenderer
{
public:
PSStrokeRenderer(const char *iFileName = NULL);
virtual ~PSStrokeRenderer();
/*! Renders a stroke rep */
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
/*! Closes the output PS file */
void Close();
protected:
mutable ofstream _ofstream;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_PS_STROKE_RENDERER_H__