Files
test/source/gameengine/Converter/KX_LibLoadStatus.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

88 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file KX_LibLoadStatus.h
* \ingroup bgeconv
*/
#ifndef __KX_LIBLOADSTATUS_H__
#define __KX_LIBLOADSTATUS_H__
#include "EXP_PyObjectPlus.h"
class KX_LibLoadStatus : public PyObjectPlus
{
Py_Header
private:
class KX_BlenderSceneConverter* m_converter;
class KX_KetsjiEngine* m_engine;
class KX_Scene* m_mergescene;
void* m_data;
STR_String m_libname;
float m_progress;
double m_starttime;
double m_endtime;
// The current status of this libload, used by the scene converter.
bool m_finished;
#ifdef WITH_PYTHON
PyObject* m_finish_cb;
PyObject* m_progress_cb;
#endif
public:
KX_LibLoadStatus(class KX_BlenderSceneConverter* kx_converter,
class KX_KetsjiEngine* kx_engine,
class KX_Scene* merge_scene,
const char *path);
void Finish(); // Called when the libload is done
void RunFinishCallback();
void RunProgressCallback();
class KX_BlenderSceneConverter *GetConverter();
class KX_KetsjiEngine *GetEngine();
class KX_Scene *GetMergeScene();
void SetLibName(const char *name);
const char *GetLibName();
void SetData(void *data);
void *GetData();
inline bool IsFinished() const
{
return m_finished;
}
void SetProgress(float progress);
float GetProgress();
void AddProgress(float progress);
#ifdef WITH_PYTHON
static PyObject* pyattr_get_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_timetaken(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
};
#endif // __KX_LIBLOADSTATUS_H__