Nodes that are shared between Geometry and Shader nodes use the prefix sh_fn for their base type and poll functions. The compositor will also share those nodes very soon, so we generalize the name to use the prefix "common".
Nodes that are shared between Geometry and Shader nodes use the prefix sh_fn for their base type and poll functions. The compositor will also share those nodes very soon, so we generalize the name to use the prefix "common".