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fdf55bcf66e8999499cd4bddf4c8a6fef15f28a1
test/source/blender/render/intern
History
Campbell Barton b1ef5703d6 add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
2012-09-22 04:57:55 +00:00
..
include
remove sticky coords from blender and the internal render engine.
2012-09-21 11:37:51 +00:00
raytrace
code cleanup: warnings
2012-09-18 03:15:12 +00:00
source
add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
2012-09-22 04:57:55 +00:00
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