Files
test/source/blender/sequencer/intern/strip_transform.cc
Aras Pranckevicius 9e4c26574a VSE: new cache implementation
Rework internals of how VSE caching is done. Primarily to make all the
caching logic more understandable from development point of view, but
also has several user visible implications (more details in the PR):
- Simpler and fewer caching UI options,
- Disk cache is gone (primary reason: proxies are kinda the same thing),
- VSE cache size set in preferences is actual size used for VSE caches
  now (previously caching stopped as soon as whole Blender used that
  much memory, even if some memory usage was not about VSE at all),
- Certain scenarios of cache invalidation are faster now.

Pull Request: https://projects.blender.org/blender/blender/pulls/137926
2025-05-14 12:59:46 +02:00

705 lines
25 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2009 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BLI_bounds.hh"
#include "BLI_math_base.hh"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
#include "BLI_math_matrix.hh"
#include "BLI_math_vector_types.hh"
#include "SEQ_animation.hh"
#include "SEQ_channels.hh"
#include "SEQ_edit.hh"
#include "SEQ_effects.hh"
#include "SEQ_iterator.hh"
#include "SEQ_relations.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_time.hh"
#include "SEQ_transform.hh"
#include "sequencer.hh"
#include "strip_time.hh"
namespace blender::seq {
bool transform_single_image_check(const Strip *strip)
{
return (strip->flag & SEQ_SINGLE_FRAME_CONTENT) != 0;
}
bool transform_strip_can_be_translated(const Strip *strip)
{
return !(strip->type & STRIP_TYPE_EFFECT) || (effect_get_num_inputs(strip->type) == 0);
}
bool transform_test_overlap(const Scene *scene, Strip *strip1, Strip *strip2)
{
return (
strip1 != strip2 && strip1->machine == strip2->machine &&
((time_right_handle_frame_get(scene, strip1) <= time_left_handle_frame_get(scene, strip2)) ||
(time_left_handle_frame_get(scene, strip1) >=
time_right_handle_frame_get(scene, strip2))) == 0);
}
bool transform_test_overlap(const Scene *scene, ListBase *seqbasep, Strip *test)
{
Strip *strip;
strip = static_cast<Strip *>(seqbasep->first);
while (strip) {
if (transform_test_overlap(scene, test, strip)) {
return true;
}
strip = strip->next;
}
return false;
}
void transform_translate_strip(Scene *evil_scene, Strip *strip, int delta)
{
if (delta == 0) {
return;
}
/* Meta strips requires their content is to be translated, and then frame range of the meta is
* updated based on nested strips. This won't work for empty meta-strips,
* so they can be treated as normal strip. */
if (strip->type == STRIP_TYPE_META && !BLI_listbase_is_empty(&strip->seqbase)) {
LISTBASE_FOREACH (Strip *, strip_child, &strip->seqbase) {
transform_translate_strip(evil_scene, strip_child, delta);
}
/* Move meta start/end points. */
strip_time_translate_handles(evil_scene, strip, delta);
}
else if (strip->seq1 == nullptr && strip->seq2 == nullptr) { /* All other strip types. */
strip->start += delta;
/* Only to make files usable in older versions. */
strip->startdisp = time_left_handle_frame_get(evil_scene, strip);
strip->enddisp = time_right_handle_frame_get(evil_scene, strip);
}
offset_animdata(evil_scene, strip, delta);
blender::Span<Strip *> effects = SEQ_lookup_effects_by_strip(evil_scene->ed, strip);
strip_time_update_effects_strip_range(evil_scene, effects);
time_update_meta_strip_range(evil_scene, lookup_meta_by_strip(evil_scene->ed, strip));
}
bool transform_seqbase_shuffle_ex(ListBase *seqbasep,
Strip *test,
Scene *evil_scene,
int channel_delta)
{
const int orig_machine = test->machine;
BLI_assert(ELEM(channel_delta, -1, 1));
strip_channel_set(test, test->machine + channel_delta);
while (transform_test_overlap(evil_scene, seqbasep, test)) {
if ((channel_delta > 0) ? (test->machine >= MAX_CHANNELS) : (test->machine < 1)) {
break;
}
strip_channel_set(test, test->machine + channel_delta);
}
if (!is_valid_strip_channel(test)) {
/* Blender 2.4x would remove the strip.
* nicer to move it to the end */
int new_frame = time_right_handle_frame_get(evil_scene, test);
LISTBASE_FOREACH (Strip *, strip, seqbasep) {
if (strip->machine == orig_machine) {
new_frame = max_ii(new_frame, time_right_handle_frame_get(evil_scene, strip));
}
}
strip_channel_set(test, orig_machine);
new_frame = new_frame + (test->start - time_left_handle_frame_get(
evil_scene, test)); /* adjust by the startdisp */
transform_translate_strip(evil_scene, test, new_frame - test->start);
return false;
}
return true;
}
bool transform_seqbase_shuffle(ListBase *seqbasep, Strip *test, Scene *evil_scene)
{
return transform_seqbase_shuffle_ex(seqbasep, test, evil_scene, 1);
}
static bool shuffle_strip_test_overlap(const Scene *scene,
const Strip *strip1,
const Strip *strip2,
const int offset)
{
BLI_assert(strip1 != strip2);
return (strip1->machine == strip2->machine &&
((time_right_handle_frame_get(scene, strip1) + offset <=
time_left_handle_frame_get(scene, strip2)) ||
(time_left_handle_frame_get(scene, strip1) + offset >=
time_right_handle_frame_get(scene, strip2))) == 0);
}
static int shuffle_strip_time_offset_get(const Scene *scene,
blender::Span<Strip *> strips_to_shuffle,
ListBase *seqbasep,
char dir)
{
int offset = 0;
bool all_conflicts_resolved = false;
while (!all_conflicts_resolved) {
all_conflicts_resolved = true;
for (Strip *strip : strips_to_shuffle) {
LISTBASE_FOREACH (Strip *, strip_other, seqbasep) {
if (strips_to_shuffle.contains(strip_other)) {
continue;
}
if (relation_is_effect_of_strip(strip_other, strip)) {
continue;
}
if (!shuffle_strip_test_overlap(scene, strip, strip_other, offset)) {
continue;
}
all_conflicts_resolved = false;
if (dir == 'L') {
offset = min_ii(offset,
time_left_handle_frame_get(scene, strip_other) -
time_right_handle_frame_get(scene, strip));
}
else {
offset = max_ii(offset,
time_right_handle_frame_get(scene, strip_other) -
time_left_handle_frame_get(scene, strip));
}
}
}
}
return offset;
}
bool transform_seqbase_shuffle_time(blender::Span<Strip *> strips_to_shuffle,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
const bool use_sync_markers)
{
blender::VectorSet<Strip *> empty_set;
return transform_seqbase_shuffle_time(
strips_to_shuffle, empty_set, seqbasep, evil_scene, markers, use_sync_markers);
}
bool transform_seqbase_shuffle_time(blender::Span<Strip *> strips_to_shuffle,
blender::Span<Strip *> time_dependent_strips,
ListBase *seqbasep,
Scene *evil_scene,
ListBase *markers,
const bool use_sync_markers)
{
int offset_l = shuffle_strip_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'L');
int offset_r = shuffle_strip_time_offset_get(evil_scene, strips_to_shuffle, seqbasep, 'R');
int offset = (-offset_l < offset_r) ? offset_l : offset_r;
if (offset) {
for (Strip *strip : strips_to_shuffle) {
transform_translate_strip(evil_scene, strip, offset);
strip->flag &= ~SEQ_OVERLAP;
}
if (!time_dependent_strips.is_empty()) {
for (Strip *strip : time_dependent_strips) {
offset_animdata(evil_scene, strip, offset);
}
}
if (use_sync_markers && !(evil_scene->toolsettings->lock_markers) && (markers != nullptr)) {
/* affect selected markers - it's unlikely that we will want to affect all in this way? */
LISTBASE_FOREACH (TimeMarker *, marker, markers) {
if (marker->flag & SELECT) {
marker->frame += offset;
}
}
}
}
return offset ? false : true;
}
static blender::VectorSet<Strip *> extract_standalone_strips(
blender::Span<Strip *> transformed_strips)
{
blender::VectorSet<Strip *> standalone_strips;
for (Strip *strip : transformed_strips) {
if ((strip->type & STRIP_TYPE_EFFECT) == 0 || strip->seq1 == nullptr) {
standalone_strips.add(strip);
}
}
return standalone_strips;
}
/* Query strips positioned after left edge of transformed strips bound-box. */
static blender::VectorSet<Strip *> query_right_side_strips(
const Scene *scene,
ListBase *seqbase,
blender::Span<Strip *> transformed_strips,
blender::Span<Strip *> time_dependent_strips)
{
int minframe = MAXFRAME;
{
for (Strip *strip : transformed_strips) {
minframe = min_ii(minframe, time_left_handle_frame_get(scene, strip));
}
}
blender::VectorSet<Strip *> right_side_strips;
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (!time_dependent_strips.is_empty() && time_dependent_strips.contains(strip)) {
continue;
}
if (transformed_strips.contains(strip)) {
continue;
}
if ((strip->flag & SELECT) == 0 && time_left_handle_frame_get(scene, strip) >= minframe) {
right_side_strips.add(strip);
}
}
return right_side_strips;
}
/* Offset all strips positioned after left edge of transformed strips bound-box by amount equal
* to overlap of transformed strips. */
static void strip_transform_handle_expand_to_fit(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
blender::Span<Strip *> time_dependent_strips,
bool use_sync_markers)
{
ListBase *markers = &scene->markers;
blender::VectorSet right_side_strips = query_right_side_strips(
scene, seqbasep, transformed_strips, time_dependent_strips);
/* Temporarily move right side strips beyond timeline boundary. */
for (Strip *strip : right_side_strips) {
strip->machine += MAX_CHANNELS * 2;
}
/* Shuffle transformed standalone strips. This is because transformed strips can overlap with
* strips on left side. */
blender::VectorSet standalone_strips = extract_standalone_strips(transformed_strips);
transform_seqbase_shuffle_time(
standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
/* Move temporarily moved strips back to their original place and tag for shuffling. */
for (Strip *strip : right_side_strips) {
strip->machine -= MAX_CHANNELS * 2;
}
/* Shuffle again to displace strips on right side. Final effect shuffling is done in
* SEQ_transform_handle_overlap. */
transform_seqbase_shuffle_time(right_side_strips, seqbasep, scene, markers, use_sync_markers);
}
static blender::VectorSet<Strip *> query_overwrite_targets(
const Scene *scene, ListBase *seqbasep, blender::Span<Strip *> transformed_strips)
{
blender::VectorSet<Strip *> overwrite_targets = query_unselected_strips(seqbasep);
/* Effects of transformed strips can be unselected. These must not be included. */
overwrite_targets.remove_if([&](Strip *strip) { return transformed_strips.contains(strip); });
overwrite_targets.remove_if([&](Strip *strip) {
bool does_overlap = false;
for (Strip *strip_transformed : transformed_strips) {
if (transform_test_overlap(scene, strip, strip_transformed)) {
does_overlap = true;
}
}
return !does_overlap;
});
return overwrite_targets;
}
enum eOvelapDescrition {
/* No overlap. */
STRIP_OVERLAP_NONE,
/* Overlapping strip covers overlapped completely. */
STRIP_OVERLAP_IS_FULL,
/* Overlapping strip is inside overlapped. */
STRIP_OVERLAP_IS_INSIDE,
/* Partial overlap between 2 strips. */
STRIP_OVERLAP_LEFT_SIDE,
STRIP_OVERLAP_RIGHT_SIDE,
};
static eOvelapDescrition overlap_description_get(const Scene *scene,
const Strip *transformed,
const Strip *target)
{
if (time_left_handle_frame_get(scene, transformed) <=
time_left_handle_frame_get(scene, target) &&
time_right_handle_frame_get(scene, transformed) >=
time_right_handle_frame_get(scene, target))
{
return STRIP_OVERLAP_IS_FULL;
}
if (time_left_handle_frame_get(scene, transformed) > time_left_handle_frame_get(scene, target) &&
time_right_handle_frame_get(scene, transformed) < time_right_handle_frame_get(scene, target))
{
return STRIP_OVERLAP_IS_INSIDE;
}
if (time_left_handle_frame_get(scene, transformed) <=
time_left_handle_frame_get(scene, target) &&
time_left_handle_frame_get(scene, target) <= time_right_handle_frame_get(scene, transformed))
{
return STRIP_OVERLAP_LEFT_SIDE;
}
if (time_left_handle_frame_get(scene, transformed) <=
time_right_handle_frame_get(scene, target) &&
time_right_handle_frame_get(scene, target) <=
time_right_handle_frame_get(scene, transformed))
{
return STRIP_OVERLAP_RIGHT_SIDE;
}
return STRIP_OVERLAP_NONE;
}
/* Split strip in 3 parts, remove middle part and fit transformed inside. */
static void strip_transform_handle_overwrite_split(Scene *scene,
ListBase *seqbasep,
const Strip *transformed,
Strip *target)
{
/* Because we are doing a soft split, bmain is not used in SEQ_edit_strip_split, so we can
* pass nullptr here. */
Main *bmain = nullptr;
Strip *split_strip = edit_strip_split(bmain,
scene,
seqbasep,
target,
time_left_handle_frame_get(scene, transformed),
SPLIT_SOFT,
nullptr);
edit_strip_split(bmain,
scene,
seqbasep,
split_strip,
time_right_handle_frame_get(scene, transformed),
SPLIT_SOFT,
nullptr);
edit_flag_for_removal(scene, seqbasep, split_strip);
edit_remove_flagged_strips(scene, seqbasep);
}
/* Trim strips by adjusting handle position.
* This is bit more complicated in case overlap happens on effect. */
static void strip_transform_handle_overwrite_trim(Scene *scene,
ListBase *seqbasep,
const Strip *transformed,
Strip *target,
const eOvelapDescrition overlap)
{
blender::VectorSet targets = query_by_reference(
target, scene, seqbasep, query_strip_effect_chain);
/* Expand collection by adding all target's children, effects and their children. */
if ((target->type & STRIP_TYPE_EFFECT) != 0) {
iterator_set_expand(scene, seqbasep, targets, query_strip_effect_chain);
}
/* Trim all non effects, that have influence on effect length which is overlapping. */
for (Strip *strip : targets) {
if ((strip->type & STRIP_TYPE_EFFECT) != 0 && effect_get_num_inputs(strip->type) > 0) {
continue;
}
if (overlap == STRIP_OVERLAP_LEFT_SIDE) {
time_left_handle_frame_set(scene, strip, time_right_handle_frame_get(scene, transformed));
}
else {
BLI_assert(overlap == STRIP_OVERLAP_RIGHT_SIDE);
time_right_handle_frame_set(scene, strip, time_left_handle_frame_get(scene, transformed));
}
}
}
static void strip_transform_handle_overwrite(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips)
{
blender::VectorSet targets = query_overwrite_targets(scene, seqbasep, transformed_strips);
blender::VectorSet<Strip *> strips_to_delete;
for (Strip *target : targets) {
for (Strip *transformed : transformed_strips) {
if (transformed->machine != target->machine) {
continue;
}
const eOvelapDescrition overlap = overlap_description_get(scene, transformed, target);
if (overlap == STRIP_OVERLAP_IS_FULL) {
strips_to_delete.add(target);
}
else if (overlap == STRIP_OVERLAP_IS_INSIDE) {
strip_transform_handle_overwrite_split(scene, seqbasep, transformed, target);
}
else if (ELEM(overlap, STRIP_OVERLAP_LEFT_SIDE, STRIP_OVERLAP_RIGHT_SIDE)) {
strip_transform_handle_overwrite_trim(scene, seqbasep, transformed, target, overlap);
}
}
}
/* Remove covered strips. This must be done in separate loop, because
* `SEQ_edit_strip_split()` also uses `SEQ_edit_remove_flagged_sequences()`. See #91096. */
if (!strips_to_delete.is_empty()) {
for (Strip *strip : strips_to_delete) {
edit_flag_for_removal(scene, seqbasep, strip);
}
edit_remove_flagged_strips(scene, seqbasep);
}
}
static void strip_transform_handle_overlap_shuffle(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
blender::Span<Strip *> time_dependent_strips,
bool use_sync_markers)
{
ListBase *markers = &scene->markers;
/* Shuffle non strips with no effects attached. */
blender::VectorSet standalone_strips = extract_standalone_strips(transformed_strips);
transform_seqbase_shuffle_time(
standalone_strips, time_dependent_strips, seqbasep, scene, markers, use_sync_markers);
}
void transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
bool use_sync_markers)
{
blender::VectorSet<Strip *> empty_set;
transform_handle_overlap(scene, seqbasep, transformed_strips, empty_set, use_sync_markers);
}
void transform_handle_overlap(Scene *scene,
ListBase *seqbasep,
blender::Span<Strip *> transformed_strips,
blender::Span<Strip *> time_dependent_strips,
bool use_sync_markers)
{
const eSeqOverlapMode overlap_mode = tool_settings_overlap_mode_get(scene);
switch (overlap_mode) {
case SEQ_OVERLAP_EXPAND:
strip_transform_handle_expand_to_fit(
scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
break;
case SEQ_OVERLAP_OVERWRITE:
strip_transform_handle_overwrite(scene, seqbasep, transformed_strips);
break;
case SEQ_OVERLAP_SHUFFLE:
strip_transform_handle_overlap_shuffle(
scene, seqbasep, transformed_strips, time_dependent_strips, use_sync_markers);
break;
}
/* If any effects still overlap, we need to move them up.
* In some cases other strips can be overlapping still, see #90646. */
for (Strip *strip : transformed_strips) {
if (transform_test_overlap(scene, seqbasep, strip)) {
transform_seqbase_shuffle(seqbasep, strip, scene);
}
strip->flag &= ~SEQ_OVERLAP;
}
}
void transform_offset_after_frame(Scene *scene,
ListBase *seqbase,
const int delta,
const int timeline_frame)
{
LISTBASE_FOREACH (Strip *, strip, seqbase) {
if (time_left_handle_frame_get(scene, strip) >= timeline_frame) {
transform_translate_strip(scene, strip, delta);
relations_invalidate_cache(scene, strip);
}
}
if (!scene->toolsettings->lock_markers) {
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
if (marker->frame >= timeline_frame) {
marker->frame += delta;
}
}
}
}
void strip_channel_set(Strip *strip, int channel)
{
strip->machine = math::clamp(channel, 1, MAX_CHANNELS);
}
bool transform_is_locked(ListBase *channels, const Strip *strip)
{
const SeqTimelineChannel *channel = channel_get_by_index(channels, strip->machine);
return strip->flag & SEQ_LOCK ||
(channel_is_locked(channel) && ((strip->flag & SEQ_IGNORE_CHANNEL_LOCK) == 0));
}
float2 image_transform_mirror_factor_get(const Strip *strip)
{
float2 mirror(1.0f, 1.0f);
if ((strip->flag & SEQ_FLIPX) != 0) {
mirror.x = -1.0f;
}
if ((strip->flag & SEQ_FLIPY) != 0) {
mirror.y = -1.0f;
}
return mirror;
}
static float2 strip_raw_image_size_get(const Scene *scene, const Strip *strip)
{
if (ELEM(strip->type, STRIP_TYPE_MOVIE, STRIP_TYPE_IMAGE)) {
const StripElem *selem = strip->data->stripdata;
return {float(selem->orig_width), float(selem->orig_height)};
}
if (strip->type == STRIP_TYPE_MOVIECLIP) {
const MovieClip *clip = strip->clip;
if (clip != nullptr && clip->lastsize[0] != 0 && clip->lastsize[1] != 0) {
return {float(clip->lastsize[0]), float(clip->lastsize[1])};
}
}
return {float(scene->r.xsch), float(scene->r.ysch)};
}
float2 image_transform_origin_offset_pixelspace_get(const Scene *scene, const Strip *strip)
{
const float2 image_size = strip_raw_image_size_get(scene, strip);
const StripTransform *transform = strip->data->transform;
const float2 origin(
(image_size[0] * transform->origin[0]) - (image_size[0] * 0.5f) + transform->xofs,
(image_size[1] * transform->origin[1]) - (image_size[1] * 0.5f) + transform->yofs);
const float2 viewport_pixel_aspect(scene->r.xasp / scene->r.yasp, 1.0f);
const float2 mirror = image_transform_mirror_factor_get(strip);
return origin * mirror * viewport_pixel_aspect;
}
static float3x3 seq_image_transform_matrix_get_ex(const Scene *scene,
const Strip *strip,
bool apply_rotation = true)
{
const StripTransform *transform = strip->data->transform;
const float2 image_size = strip_raw_image_size_get(scene, strip);
const float2 origin(image_size.x * transform->origin[0], image_size[1] * transform->origin[1]);
const float2 translation(transform->xofs, transform->yofs);
const float rotation = apply_rotation ? transform->rotation : 0.0f;
const float2 scale(transform->scale_x, transform->scale_y);
const float2 pivot = origin - (image_size / 2);
const float3x3 matrix = math::from_loc_rot_scale<float3x3>(translation, rotation, scale);
return math::from_origin_transform(matrix, pivot);
}
float3x3 image_transform_matrix_get(const Scene *scene, const Strip *strip)
{
return seq_image_transform_matrix_get_ex(scene, strip);
}
static Array<float2> strip_image_transform_quad_get_ex(const Scene *scene,
const Strip *strip,
bool apply_rotation)
{
const float2 image_size = strip_raw_image_size_get(scene, strip);
const StripCrop *crop = strip->data->crop;
float2 quad[4]{
{(image_size[0] / 2) - crop->right, (image_size[1] / 2) - crop->top},
{(image_size[0] / 2) - crop->right, (-image_size[1] / 2) + crop->bottom},
{(-image_size[0] / 2) + crop->left, (-image_size[1] / 2) + crop->bottom},
{(-image_size[0] / 2) + crop->left, (image_size[1] / 2) - crop->top},
};
const float3x3 matrix = seq_image_transform_matrix_get_ex(scene, strip, apply_rotation);
const float2 viewport_pixel_aspect(scene->r.xasp / scene->r.yasp, 1.0f);
const float2 mirror = image_transform_mirror_factor_get(strip);
Array<float2> quad_transformed;
quad_transformed.reinitialize(4);
for (int i = 0; i < 4; i++) {
const float2 point = math::transform_point(matrix, quad[i]);
quad_transformed[i] = point * mirror * viewport_pixel_aspect;
}
return quad_transformed;
}
Array<float2> image_transform_quad_get(const Scene *scene, const Strip *strip, bool apply_rotation)
{
return strip_image_transform_quad_get_ex(scene, strip, apply_rotation);
}
Array<float2> image_transform_final_quad_get(const Scene *scene, const Strip *strip)
{
return strip_image_transform_quad_get_ex(scene, strip, true);
}
float2 image_preview_unit_to_px(const Scene *scene, const float2 co_src)
{
return {co_src.x * scene->r.xsch, co_src.y * scene->r.ysch};
}
float2 image_preview_unit_from_px(const Scene *scene, const float2 co_src)
{
return {co_src.x / scene->r.xsch, co_src.y / scene->r.ysch};
}
static Bounds<float2> negative_bounds()
{
return {float2(std::numeric_limits<float>::max()), float2(std::numeric_limits<float>::lowest())};
}
Bounds<float2> image_transform_bounding_box_from_collection(Scene *scene,
blender::Span<Strip *> strips,
bool apply_rotation)
{
Bounds<float2> box = negative_bounds();
for (Strip *strip : strips) {
const Array<float2> quad = image_transform_quad_get(scene, strip, apply_rotation);
const Bounds<float2> strip_box = *blender::bounds::min_max(quad.as_span());
box = blender::bounds::merge(box, strip_box);
}
return box;
}
} // namespace blender::seq