Files
test/intern
Sergey Sharybin fe070fe33b Fix Cycles crash in certain hair configurations
The issue was caused by hair shader setup setting normal to a non
finite value, which then gets used to create a ray with non-finite
direction, making BVH traversal to run out of stack memory.

Happens with 150_0040_A.lighting.blend frame 112 of the Sprites
project.

Differential Revision: https://developer.blender.org/D12692
2021-09-29 16:14:23 +02:00
..
2020-10-19 08:43:08 -07:00
2021-09-27 21:04:34 +10:00
2021-06-22 10:54:50 -07:00
2021-09-01 17:13:33 +10:00
2020-11-19 17:19:48 +01:00