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fe1c4ecd890b3affde13a8e59d507377060266fc
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
509ca83ef1
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
..
CcdPhysicsController.cpp
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
CcdPhysicsController.h
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
CcdPhysicsEnvironment.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
CcdPhysicsEnvironment.h
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00