Files
test/source/blender/draw/intern/shaders/draw_curves_info.hh
Clément Foucault fe213f80a4 GPU: Shader: Make info files generated
This is the first step of moving the create infos
back inside shader sources.

All info files are now treated as source files.
However, they are not considered in the include tree
yet. This will come in another following PR.

Each shader source file now generate a `.info` file
containing only the create info declarations.

This renames all info files so that they do not
conflict with their previous versions that were
copied (non-generated).

Pull Request: https://projects.blender.org/blender/blender/pulls/146676
2025-09-25 10:57:02 +02:00

134 lines
5.4 KiB
C++

/* SPDX-FileCopyrightText: 2025 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#ifdef GPU_SHADER
# pragma once
# include "gpu_shader_compat.hh"
# include "draw_attribute_shader_shared.hh"
# include "draw_object_infos_infos.hh"
# define DRW_HAIR_INFO
#endif
#include "draw_curves_defines.hh"
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(draw_curves_topology)
LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
/* Offsets giving the start and end of the curve. */
STORAGE_BUF(0, read, int, evaluated_offsets_buf[])
STORAGE_BUF(1, read, uint, curves_cyclic_buf[]) /* Actually bool (1 byte). */
STORAGE_BUF(2, write, int, indirection_buf[])
PUSH_CONSTANT(int, curves_start)
PUSH_CONSTANT(int, curves_count)
PUSH_CONSTANT(bool, is_ribbon_topology)
PUSH_CONSTANT(bool, use_cyclic)
COMPUTE_SOURCE("draw_curves_topology_comp.glsl")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_data)
LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
/* Offsets giving the start and end of the curve. */
STORAGE_BUF(EVALUATED_POINT_SLOT, read, int, evaluated_points_by_curve_buf[])
STORAGE_BUF(POINTS_BY_CURVES_SLOT, read, int, points_by_curve_buf[])
STORAGE_BUF(CURVE_RESOLUTION_SLOT, read, uint, curves_resolution_buf[])
STORAGE_BUF(CURVE_TYPE_SLOT, read, uint, curves_type_buf[]) /* Actually int8_t. */
STORAGE_BUF(CURVE_CYCLIC_SLOT, read, uint, curves_cyclic_buf[]) /* Actually bool (1 byte). */
/* Bezier handles (if needed). */
STORAGE_BUF(HANDLES_POS_LEFT_SLOT, read, float, handles_positions_left_buf[])
STORAGE_BUF(HANDLES_POS_RIGHT_SLOT, read, float, handles_positions_right_buf[])
STORAGE_BUF(BEZIER_OFFSETS_SLOT, read, int, bezier_offsets_buf[])
/* Nurbs (alias of other buffers). */
// STORAGE_BUF(CURVES_ORDER_SLOT, read, uint, curves_order_buf[]) /* Actually int8_t. */
// STORAGE_BUF(BASIS_CACHE_SLOT, read, float, basis_cache_buf[])
// STORAGE_BUF(CONTROL_WEIGHTS_SLOT, read, float, control_weights_buf[])
// STORAGE_BUF(BASIS_CACHE_OFFSET_SLOT, read, int, basis_cache_offset_buf[])
PUSH_CONSTANT(int, curves_start)
PUSH_CONSTANT(int, curves_count)
PUSH_CONSTANT(bool, use_point_weight)
PUSH_CONSTANT(bool, use_cyclic)
/** IMPORTANT: For very dumb reasons, on GL the default specialization is compiled and used for
* creating the shader interface. If this happens to optimize out some push_constants that are
* valid in other specialization, we will never be able to set them. So choose the specialization
* that uses all push_constants. */
SPECIALIZATION_CONSTANT(int, evaluated_type, 3) /* CURVE_TYPE_NURBS */
TYPEDEF_SOURCE("draw_attribute_shader_shared.hh")
COMPUTE_SOURCE("draw_curves_interpolation_comp.glsl")
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_interpolate_position)
ADDITIONAL_INFO(draw_curves_data)
/* Attributes. */
STORAGE_BUF(POINT_POSITIONS_SLOT, read, float, positions_buf[])
STORAGE_BUF(POINT_RADII_SLOT, read, float, radii_buf[])
/* Outputs. */
STORAGE_BUF(EVALUATED_POS_RAD_SLOT, read_write, float4, evaluated_positions_radii_buf[])
PUSH_CONSTANT(float4x4, transform)
COMPUTE_FUNCTION("evaluate_position_radius")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float4_attribute)
ADDITIONAL_INFO(draw_curves_data)
STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat4, attribute_float4_buf[])
STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat4, evaluated_float4_buf[])
COMPUTE_FUNCTION("evaluate_attribute_float4")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float3_attribute)
ADDITIONAL_INFO(draw_curves_data)
STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat3, attribute_float3_buf[])
STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat3, evaluated_float3_buf[])
COMPUTE_FUNCTION("evaluate_attribute_float3")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float2_attribute)
ADDITIONAL_INFO(draw_curves_data)
STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat2, attribute_float2_buf[])
STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat2, evaluated_float2_buf[])
COMPUTE_FUNCTION("evaluate_attribute_float2")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float_attribute)
ADDITIONAL_INFO(draw_curves_data)
STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat, attribute_float_buf[])
STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat, evaluated_float_buf[])
COMPUTE_FUNCTION("evaluate_attribute_float")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_evaluate_length_intercept)
LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
STORAGE_BUF(EVALUATED_POINT_SLOT, read, int, evaluated_points_by_curve_buf[])
STORAGE_BUF(EVALUATED_POS_RAD_SLOT, read, float4, evaluated_positions_radii_buf[])
STORAGE_BUF(EVALUATED_TIME_SLOT, read_write, float, evaluated_time_buf[])
STORAGE_BUF(CURVES_LENGTH_SLOT, write, float, curves_length_buf[])
PUSH_CONSTANT(int, curves_start)
PUSH_CONSTANT(int, curves_count)
PUSH_CONSTANT(bool, use_cyclic)
COMPUTE_FUNCTION("evaluate_length_intercept")
COMPUTE_SOURCE("draw_curves_length_intercept_comp.glsl")
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
GPU_SHADER_CREATE_INFO(draw_curves_test)
STORAGE_BUF(0, write, float, result_pos_buf[])
STORAGE_BUF(1, write, int4, result_indices_buf[])
VERTEX_SOURCE("draw_curves_test.glsl")
FRAGMENT_SOURCE("draw_curves_test.glsl")
ADDITIONAL_INFO(draw_curves_infos)
ADDITIONAL_INFO(draw_curves)
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()