This is the first step of moving the create infos back inside shader sources. All info files are now treated as source files. However, they are not considered in the include tree yet. This will come in another following PR. Each shader source file now generate a `.info` file containing only the create info declarations. This renames all info files so that they do not conflict with their previous versions that were copied (non-generated). Pull Request: https://projects.blender.org/blender/blender/pulls/146676
134 lines
5.4 KiB
C++
134 lines
5.4 KiB
C++
/* SPDX-FileCopyrightText: 2025 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#ifdef GPU_SHADER
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# pragma once
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# include "gpu_shader_compat.hh"
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# include "draw_attribute_shader_shared.hh"
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# include "draw_object_infos_infos.hh"
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# define DRW_HAIR_INFO
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#endif
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#include "draw_curves_defines.hh"
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_CREATE_INFO(draw_curves_topology)
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LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
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/* Offsets giving the start and end of the curve. */
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STORAGE_BUF(0, read, int, evaluated_offsets_buf[])
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STORAGE_BUF(1, read, uint, curves_cyclic_buf[]) /* Actually bool (1 byte). */
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STORAGE_BUF(2, write, int, indirection_buf[])
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PUSH_CONSTANT(int, curves_start)
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PUSH_CONSTANT(int, curves_count)
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PUSH_CONSTANT(bool, is_ribbon_topology)
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PUSH_CONSTANT(bool, use_cyclic)
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COMPUTE_SOURCE("draw_curves_topology_comp.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_data)
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LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
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/* Offsets giving the start and end of the curve. */
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STORAGE_BUF(EVALUATED_POINT_SLOT, read, int, evaluated_points_by_curve_buf[])
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STORAGE_BUF(POINTS_BY_CURVES_SLOT, read, int, points_by_curve_buf[])
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STORAGE_BUF(CURVE_RESOLUTION_SLOT, read, uint, curves_resolution_buf[])
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STORAGE_BUF(CURVE_TYPE_SLOT, read, uint, curves_type_buf[]) /* Actually int8_t. */
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STORAGE_BUF(CURVE_CYCLIC_SLOT, read, uint, curves_cyclic_buf[]) /* Actually bool (1 byte). */
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/* Bezier handles (if needed). */
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STORAGE_BUF(HANDLES_POS_LEFT_SLOT, read, float, handles_positions_left_buf[])
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STORAGE_BUF(HANDLES_POS_RIGHT_SLOT, read, float, handles_positions_right_buf[])
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STORAGE_BUF(BEZIER_OFFSETS_SLOT, read, int, bezier_offsets_buf[])
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/* Nurbs (alias of other buffers). */
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// STORAGE_BUF(CURVES_ORDER_SLOT, read, uint, curves_order_buf[]) /* Actually int8_t. */
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// STORAGE_BUF(BASIS_CACHE_SLOT, read, float, basis_cache_buf[])
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// STORAGE_BUF(CONTROL_WEIGHTS_SLOT, read, float, control_weights_buf[])
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// STORAGE_BUF(BASIS_CACHE_OFFSET_SLOT, read, int, basis_cache_offset_buf[])
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PUSH_CONSTANT(int, curves_start)
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PUSH_CONSTANT(int, curves_count)
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PUSH_CONSTANT(bool, use_point_weight)
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PUSH_CONSTANT(bool, use_cyclic)
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/** IMPORTANT: For very dumb reasons, on GL the default specialization is compiled and used for
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* creating the shader interface. If this happens to optimize out some push_constants that are
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* valid in other specialization, we will never be able to set them. So choose the specialization
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* that uses all push_constants. */
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SPECIALIZATION_CONSTANT(int, evaluated_type, 3) /* CURVE_TYPE_NURBS */
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TYPEDEF_SOURCE("draw_attribute_shader_shared.hh")
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COMPUTE_SOURCE("draw_curves_interpolation_comp.glsl")
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_interpolate_position)
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ADDITIONAL_INFO(draw_curves_data)
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/* Attributes. */
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STORAGE_BUF(POINT_POSITIONS_SLOT, read, float, positions_buf[])
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STORAGE_BUF(POINT_RADII_SLOT, read, float, radii_buf[])
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/* Outputs. */
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STORAGE_BUF(EVALUATED_POS_RAD_SLOT, read_write, float4, evaluated_positions_radii_buf[])
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PUSH_CONSTANT(float4x4, transform)
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COMPUTE_FUNCTION("evaluate_position_radius")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float4_attribute)
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ADDITIONAL_INFO(draw_curves_data)
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STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat4, attribute_float4_buf[])
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STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat4, evaluated_float4_buf[])
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COMPUTE_FUNCTION("evaluate_attribute_float4")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float3_attribute)
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ADDITIONAL_INFO(draw_curves_data)
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STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat3, attribute_float3_buf[])
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STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat3, evaluated_float3_buf[])
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COMPUTE_FUNCTION("evaluate_attribute_float3")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float2_attribute)
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ADDITIONAL_INFO(draw_curves_data)
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STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat2, attribute_float2_buf[])
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STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat2, evaluated_float2_buf[])
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COMPUTE_FUNCTION("evaluate_attribute_float2")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_interpolate_float_attribute)
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ADDITIONAL_INFO(draw_curves_data)
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STORAGE_BUF(POINT_ATTR_SLOT, read, StoredFloat, attribute_float_buf[])
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STORAGE_BUF(EVALUATED_ATTR_SLOT, read_write, StoredFloat, evaluated_float_buf[])
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COMPUTE_FUNCTION("evaluate_attribute_float")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_evaluate_length_intercept)
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LOCAL_GROUP_SIZE(CURVES_PER_THREADGROUP)
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STORAGE_BUF(EVALUATED_POINT_SLOT, read, int, evaluated_points_by_curve_buf[])
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STORAGE_BUF(EVALUATED_POS_RAD_SLOT, read, float4, evaluated_positions_radii_buf[])
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STORAGE_BUF(EVALUATED_TIME_SLOT, read_write, float, evaluated_time_buf[])
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STORAGE_BUF(CURVES_LENGTH_SLOT, write, float, curves_length_buf[])
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PUSH_CONSTANT(int, curves_start)
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PUSH_CONSTANT(int, curves_count)
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PUSH_CONSTANT(bool, use_cyclic)
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COMPUTE_FUNCTION("evaluate_length_intercept")
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COMPUTE_SOURCE("draw_curves_length_intercept_comp.glsl")
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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GPU_SHADER_CREATE_INFO(draw_curves_test)
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STORAGE_BUF(0, write, float, result_pos_buf[])
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STORAGE_BUF(1, write, int4, result_indices_buf[])
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VERTEX_SOURCE("draw_curves_test.glsl")
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FRAGMENT_SOURCE("draw_curves_test.glsl")
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ADDITIONAL_INFO(draw_curves_infos)
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ADDITIONAL_INFO(draw_curves)
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DO_STATIC_COMPILATION()
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GPU_SHADER_CREATE_END()
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