Some common headers were including this. Separating the includes will ideally lead to better conceptual separation between CustomData and the attribute API too. Mostly the change is adding the file to places where it was included indirectly before. But some code is shuffled around to hopefully better places as well.
341 lines
10 KiB
C++
341 lines
10 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstring>
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#include "BLI_utildefines.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_task.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_context.hh"
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#include "BKE_customdata.hh"
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#include "BKE_deform.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.hh"
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#include "BKE_screen.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_query.hh"
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#include "MOD_ui_common.hh"
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#include "MOD_util.hh"
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static void uv_warp_from_mat4_pair(float uv_dst[2],
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const float uv_src[2],
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const float warp_mat[4][4])
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{
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float tuv[3] = {0.0f};
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copy_v2_v2(tuv, uv_src);
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mul_m4_v3(warp_mat, tuv);
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copy_v2_v2(uv_dst, tuv);
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}
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static void init_data(ModifierData *md)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(umd, modifier));
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MEMCPY_STRUCT_AFTER(umd, DNA_struct_default_get(UVWarpModifierData), modifier);
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}
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static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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/* Ask for vertex-groups if we need them. */
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if (umd->vgroup_name[0] != '\0') {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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}
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static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
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{
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
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if (pchan) {
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mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat);
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}
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else {
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copy_m4_m4(mat, ob->object_to_world);
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}
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}
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struct UVWarpData {
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blender::OffsetIndices<int> faces;
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blender::Span<int> corner_verts;
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float (*mloopuv)[2];
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const MDeformVert *dvert;
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int defgrp_index;
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float (*warp_mat)[4];
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bool invert_vgroup;
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};
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static void uv_warp_compute(void *__restrict userdata,
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const int i,
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const TaskParallelTLS *__restrict /*tls*/)
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{
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const UVWarpData *data = static_cast<const UVWarpData *>(userdata);
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const blender::IndexRange face = data->faces[i];
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const blender::Span<int> face_verts = data->corner_verts.slice(face);
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float(*mluv)[2] = &data->mloopuv[face.start()];
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const MDeformVert *dvert = data->dvert;
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const int defgrp_index = data->defgrp_index;
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float(*warp_mat)[4] = data->warp_mat;
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int l;
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if (dvert) {
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for (l = 0; l < face.size(); l++, mluv++) {
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const int vert_i = face_verts[l];
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float uv[2];
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const float weight = data->invert_vgroup ?
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1.0f - BKE_defvert_find_weight(&dvert[vert_i], defgrp_index) :
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BKE_defvert_find_weight(&dvert[vert_i], defgrp_index);
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uv_warp_from_mat4_pair(uv, (*mluv), warp_mat);
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interp_v2_v2v2((*mluv), (*mluv), uv, weight);
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}
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}
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else {
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for (l = 0; l < face.size(); l++, mluv++) {
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uv_warp_from_mat4_pair(*mluv, *mluv, warp_mat);
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}
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}
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}
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static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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const MDeformVert *dvert;
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int defgrp_index;
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char uvname[MAX_CUSTOMDATA_LAYER_NAME];
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float warp_mat[4][4];
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const int axis_u = umd->axis_u;
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const int axis_v = umd->axis_v;
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const bool invert_vgroup = (umd->flag & MOD_UVWARP_INVERT_VGROUP) != 0;
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/* make sure there are UV Maps available */
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if (!CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2)) {
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return mesh;
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}
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if (!ELEM(nullptr, umd->object_src, umd->object_dst)) {
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float mat_src[4][4];
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float mat_dst[4][4];
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float imat_dst[4][4];
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float shuf_mat[4][4];
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/* make sure anything moving UVs is available */
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matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
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matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
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invert_m4_m4(imat_dst, mat_dst);
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mul_m4_m4m4(warp_mat, imat_dst, mat_src);
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/* apply warp */
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if (!is_zero_v2(umd->center)) {
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float mat_cent[4][4];
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float imat_cent[4][4];
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unit_m4(mat_cent);
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mat_cent[3][axis_u] = umd->center[0];
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mat_cent[3][axis_v] = umd->center[1];
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invert_m4_m4(imat_cent, mat_cent);
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mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
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mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
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}
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const int shuf_indices[4] = {axis_u, axis_v, -1, 3};
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shuffle_m4(shuf_mat, shuf_indices);
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mul_m4_m4m4(warp_mat, shuf_mat, warp_mat);
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transpose_m4(shuf_mat);
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mul_m4_m4m4(warp_mat, warp_mat, shuf_mat);
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}
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else {
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unit_m4(warp_mat);
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}
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/* Apply direct 2d transform. */
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translate_m4(warp_mat, umd->center[0], umd->center[1], 0.0f);
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const float scale[3] = {umd->scale[0], umd->scale[1], 1.0f};
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rescale_m4(warp_mat, scale);
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rotate_m4(warp_mat, 'Z', umd->rotation);
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translate_m4(warp_mat, umd->offset[0], umd->offset[1], 0.0f);
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translate_m4(warp_mat, -umd->center[0], -umd->center[1], 0.0f);
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/* make sure we're using an existing layer */
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CustomData_validate_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, umd->uvlayer_name, uvname);
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const blender::OffsetIndices faces = mesh->faces();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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float(*mloopuv)[2] = static_cast<float(*)[2]>(CustomData_get_layer_named_for_write(
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&mesh->corner_data, CD_PROP_FLOAT2, uvname, corner_verts.size()));
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MOD_get_vgroup(ctx->object, mesh, umd->vgroup_name, &dvert, &defgrp_index);
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UVWarpData data{};
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data.faces = faces;
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data.corner_verts = corner_verts;
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data.mloopuv = mloopuv;
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data.dvert = dvert;
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data.defgrp_index = defgrp_index;
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data.warp_mat = warp_mat;
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data.invert_vgroup = invert_vgroup;
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TaskParallelSettings settings;
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BLI_parallel_range_settings_defaults(&settings);
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settings.use_threading = (faces.size() > 1000);
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BLI_task_parallel_range(0, faces.size(), &data, uv_warp_compute, &settings);
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mesh->runtime->is_original_bmesh = false;
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return mesh;
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}
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static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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walk(user_data, ob, (ID **)&umd->object_dst, IDWALK_CB_NOP);
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walk(user_data, ob, (ID **)&umd->object_src, IDWALK_CB_NOP);
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}
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static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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MOD_depsgraph_update_object_bone_relation(
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ctx->node, umd->object_src, umd->bone_src, "UVWarp Modifier");
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MOD_depsgraph_update_object_bone_relation(
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ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
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DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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PointerRNA warp_obj_ptr;
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PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
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uiLayoutSetPropSep(layout, true);
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uiItemPointerR(layout, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_GROUP_UVS);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "center", UI_ITEM_NONE, nullptr, ICON_NONE);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "axis_u", UI_ITEM_NONE, IFACE_("Axis U"), ICON_NONE);
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uiItemR(col, ptr, "axis_v", UI_ITEM_NONE, IFACE_("V"), ICON_NONE);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "object_from", UI_ITEM_NONE, nullptr, ICON_NONE);
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warp_obj_ptr = RNA_pointer_get(ptr, "object_from");
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if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
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PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
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uiItemPointerR(col, ptr, "bone_from", &warp_obj_data_ptr, "bones", nullptr, ICON_BONE_DATA);
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}
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uiItemR(col, ptr, "object_to", UI_ITEM_NONE, IFACE_("To"), ICON_NONE);
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warp_obj_ptr = RNA_pointer_get(ptr, "object_to");
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if (!RNA_pointer_is_null(&warp_obj_ptr) && RNA_enum_get(&warp_obj_ptr, "type") == OB_ARMATURE) {
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PointerRNA warp_obj_data_ptr = RNA_pointer_get(&warp_obj_ptr, "data");
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uiItemPointerR(col, ptr, "bone_to", &warp_obj_data_ptr, "bones", nullptr, ICON_BONE_DATA);
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}
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modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
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modifier_panel_end(layout, ptr);
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}
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static void transform_panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "offset", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "scale", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "rotation", UI_ITEM_NONE, nullptr, ICON_NONE);
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}
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static void panel_register(ARegionType *region_type)
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{
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PanelType *panel_type = modifier_panel_register(region_type, eModifierType_UVWarp, panel_draw);
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modifier_subpanel_register(
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region_type, "offset", "Transform", nullptr, transform_panel_draw, panel_type);
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}
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ModifierTypeInfo modifierType_UVWarp = {
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/*idname*/ "UVWarp",
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/*name*/ N_("UVWarp"),
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/*struct_name*/ "UVWarpModifierData",
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/*struct_size*/ sizeof(UVWarpModifierData),
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/*srna*/ &RNA_UVWarpModifier,
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/*type*/ ModifierTypeType::NonGeometrical,
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/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_EnableInEditmode,
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/*icon*/ ICON_MOD_UVPROJECT, /* TODO: Use correct icon. */
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/*copy_data*/ BKE_modifier_copydata_generic,
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/*deform_verts*/ nullptr,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ modify_mesh,
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/*modify_geometry_set*/ nullptr,
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/*init_data*/ init_data,
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/*required_data_mask*/ required_data_mask,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ update_depsgraph,
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/*depends_on_time*/ nullptr,
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/*depends_on_normals*/ nullptr,
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/*foreach_ID_link*/ foreach_ID_link,
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/*foreach_tex_link*/ nullptr,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ nullptr,
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};
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