- Remove unnecessary `struct` - Use `using` instead of `typedef` - Remove `void` from `(void)` as function arguments
27 lines
703 B
C++
27 lines
703 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct Scene;
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/* **********************************************************************
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* `sequencer.cc`
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*
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* Sequencer editing functions
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* **********************************************************************
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*/
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void seq_anim_add_suffix(Scene *scene, anim *anim, int view_id);
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void seq_multiview_name(
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Scene *scene, int view_id, const char *prefix, const char *ext, char *r_path, size_t r_size);
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/**
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* The number of files will vary according to the stereo format.
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*/
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int seq_num_files(Scene *scene, char views_format, bool is_multiview);
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