Shader nodes: option "backface" failed for materials using full oversampling. The usage of shi->flippednorm in render code is heavily messed up... also flipping vertexnormals themselves feels wrong. Marked it in code with XXX for future fixups.
Shader nodes: option "backface" failed for materials using full oversampling. The usage of shi->flippednorm in render code is heavily messed up... also flipping vertexnormals themselves feels wrong. Marked it in code with XXX for future fixups.