Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup GHOST
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* Declaration of GHOST_SystemNULL class.
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*/
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#ifndef __GHOST_SYSTEMNULL_H__
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#define __GHOST_SYSTEMNULL_H__
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#include "GHOST_System.h"
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#include "../GHOST_Types.h"
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#include "GHOST_DisplayManagerNULL.h"
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#include "GHOST_WindowNULL.h"
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class GHOST_WindowNULL;
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class GHOST_SystemNULL : public GHOST_System {
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public:
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GHOST_SystemNULL() : GHOST_System()
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{ /* nop */
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}
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~GHOST_SystemNULL()
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{ /* nop */
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}
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bool processEvents(bool waitForEvent)
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{
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return false;
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}
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int toggleConsole(int action)
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{
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return 0;
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}
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GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const
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{
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return GHOST_kSuccess;
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}
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GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const
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{
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return GHOST_kSuccess;
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}
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GHOST_TUns8 *getClipboard(bool selection) const
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{
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return NULL;
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}
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void putClipboard(GHOST_TInt8 *buffer, bool selection) const
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{ /* nop */
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}
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GHOST_TUns64 getMilliSeconds() const
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{
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return 0;
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}
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GHOST_TUns8 getNumDisplays() const
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{
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return GHOST_TUns8(1);
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}
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GHOST_TSuccess getCursorPosition(GHOST_TInt32 &x, GHOST_TInt32 &y) const
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{
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return GHOST_kFailure;
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}
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GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y)
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{
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return GHOST_kFailure;
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}
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void getMainDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const
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{ /* nop */
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}
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void getAllDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const
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{ /* nop */
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}
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bool supportsNativeDialogs(void)
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{
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return false;
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}
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GHOST_IContext *createOffscreenContext()
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{
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return NULL;
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}
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GHOST_TSuccess disposeContext(GHOST_IContext *context)
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{
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return GHOST_kFailure;
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}
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GHOST_TSuccess init()
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{
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GHOST_TSuccess success = GHOST_System::init();
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if (success) {
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m_displayManager = new GHOST_DisplayManagerNULL(this);
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if (m_displayManager) {
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return GHOST_kSuccess;
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}
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}
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return GHOST_kFailure;
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}
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GHOST_IWindow *createWindow(const STR_String &title,
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GHOST_TInt32 left,
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GHOST_TInt32 top,
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GHOST_TUns32 width,
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GHOST_TUns32 height,
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GHOST_TWindowState state,
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GHOST_TDrawingContextType type,
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GHOST_GLSettings glSettings,
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bool exclusive,
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const GHOST_TEmbedderWindowID parentWindow)
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{
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return new GHOST_WindowNULL(this,
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title,
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left,
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top,
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width,
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height,
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state,
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parentWindow,
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type,
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((glSettings.flags & GHOST_glStereoVisual) != 0),
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1);
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}
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};
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#endif /* __GHOST_SYSTEMNULL_H__ */
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