A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
169 lines
6.7 KiB
C
169 lines
6.7 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#pragma once
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extern "C" {
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#include <Python.h>
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}
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#include <typeinfo>
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#include "../geometry/Geom.h"
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// BBox
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#include "../geometry/BBox.h"
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// FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator
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#include "../view_map/Silhouette.h"
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// Id
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#include "../system/Id.h"
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// Interface0D, Interface0DIteratorNested, Interface0DIterator
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#include "../view_map/Interface0D.h"
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// Interface1D
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#include "../view_map/Interface1D.h"
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// FrsMaterial
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#include "../scene_graph/FrsMaterial.h"
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// Nature::VertexNature, Nature::EdgeNature
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#include "../winged_edge/Nature.h"
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// Stroke, StrokeAttribute, StrokeVertex
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#include "../stroke/Stroke.h"
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// NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex
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#include "../view_map/ViewMap.h"
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// CurvePoint, Curve
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#include "../stroke/Curve.h"
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// Chain
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#include "../stroke/Chain.h"
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//====== ITERATORS
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// AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator
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#include "../stroke/ChainingIterators.h"
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// ViewVertexInternal::orientedViewEdgeIterator
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// ViewEdgeInternal::SVertexIterator
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// ViewEdgeInternal::ViewEdgeIterator
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#include "../view_map/ViewMapIterators.h"
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// StrokeInternal::StrokeVertexIterator
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#include "../stroke/StrokeIterators.h"
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// CurveInternal::CurvePointIterator
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#include "../stroke/CurveIterators.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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#include "generic/python_utildefines.h"
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#include "mathutils/mathutils.h"
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//==============================
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// C++ => Python
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//==============================
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PyObject *PyBool_from_bool(bool b);
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PyObject *Vector_from_Vec2f(Freestyle::Geometry::Vec2f &v);
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PyObject *Vector_from_Vec3f(Freestyle::Geometry::Vec3f &v);
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PyObject *Vector_from_Vec3r(Freestyle::Geometry::Vec3r &v);
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PyObject *Any_BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
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PyObject *Any_BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
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PyObject *Any_BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
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PyObject *Any_BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
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PyObject *BPy_BBox_from_BBox(const Freestyle::BBox<Freestyle::Geometry::Vec3r> &bb);
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PyObject *BPy_CurvePoint_from_CurvePoint(Freestyle::CurvePoint &cp);
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PyObject *BPy_directedViewEdge_from_directedViewEdge(Freestyle::ViewVertex::directedViewEdge &dve);
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PyObject *BPy_FEdge_from_FEdge(Freestyle::FEdge &fe);
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PyObject *BPy_FEdgeSharp_from_FEdgeSharp(Freestyle::FEdgeSharp &fes);
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PyObject *BPy_FEdgeSmooth_from_FEdgeSmooth(Freestyle::FEdgeSmooth &fes);
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PyObject *BPy_Id_from_Id(Freestyle::Id &id);
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PyObject *BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D);
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PyObject *BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D);
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PyObject *BPy_IntegrationType_from_IntegrationType(Freestyle::IntegrationType i);
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PyObject *BPy_FrsMaterial_from_FrsMaterial(const Freestyle::FrsMaterial &m);
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PyObject *BPy_Nature_from_Nature(unsigned short n);
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PyObject *BPy_MediumType_from_MediumType(Freestyle::Stroke::MediumType n);
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PyObject *BPy_SShape_from_SShape(Freestyle::SShape &ss);
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PyObject *BPy_Stroke_from_Stroke(Freestyle::Stroke &s);
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PyObject *BPy_StrokeAttribute_from_StrokeAttribute(Freestyle::StrokeAttribute &sa);
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PyObject *BPy_StrokeVertex_from_StrokeVertex(Freestyle::StrokeVertex &sv);
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PyObject *BPy_SVertex_from_SVertex(Freestyle::SVertex &sv);
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PyObject *BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv);
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PyObject *BPy_NonTVertex_from_NonTVertex(Freestyle::NonTVertex &ntv);
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PyObject *BPy_TVertex_from_TVertex(Freestyle::TVertex &tv);
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PyObject *BPy_ViewEdge_from_ViewEdge(Freestyle::ViewEdge &ve);
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PyObject *BPy_Chain_from_Chain(Freestyle::Chain &c);
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PyObject *BPy_ViewShape_from_ViewShape(Freestyle::ViewShape &vs);
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PyObject *BPy_AdjacencyIterator_from_AdjacencyIterator(Freestyle::AdjacencyIterator &a_it);
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PyObject *BPy_Interface0DIterator_from_Interface0DIterator(Freestyle::Interface0DIterator &if0D_it,
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bool reversed);
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PyObject *BPy_CurvePointIterator_from_CurvePointIterator(
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Freestyle::CurveInternal::CurvePointIterator &cp_it);
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PyObject *BPy_StrokeVertexIterator_from_StrokeVertexIterator(
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Freestyle::StrokeInternal::StrokeVertexIterator &sv_it, bool reversed);
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PyObject *BPy_SVertexIterator_from_SVertexIterator(
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Freestyle::ViewEdgeInternal::SVertexIterator &sv_it);
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PyObject *BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator(
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Freestyle::ViewVertexInternal::orientedViewEdgeIterator &ove_it, bool reversed);
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PyObject *BPy_ViewEdgeIterator_from_ViewEdgeIterator(
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Freestyle::ViewEdgeInternal::ViewEdgeIterator &ve_it);
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PyObject *BPy_ChainingIterator_from_ChainingIterator(Freestyle::ChainingIterator &c_it);
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PyObject *BPy_ChainPredicateIterator_from_ChainPredicateIterator(
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Freestyle::ChainPredicateIterator &cp_it);
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PyObject *BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator(
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Freestyle::ChainSilhouetteIterator &cs_it);
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//==============================
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// Python => C++
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//==============================
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bool bool_from_PyBool(PyObject *b);
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Freestyle::IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj);
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Freestyle::Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj);
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Freestyle::Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj);
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bool Vec2f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec3f_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool Vec2f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec2f &vec);
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bool Vec3f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3f &vec);
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bool Vec3r_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3r &vec);
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bool float_array_from_PyObject(PyObject *obj, float *v, int n);
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int convert_v4(PyObject *obj, void *v);
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int convert_v3(PyObject *obj, void *v);
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int convert_v2(PyObject *obj, void *v);
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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