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test/source/blender/freestyle/intern/scene_graph/LineRep.cpp
Campbell Barton ffdce441ee License headers: use SPDX-FileCopyrightText for source/
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/* SPDX-FileCopyrightText: 2008-2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the representation of 3D Line.
*/
#include "LineRep.h"
namespace Freestyle {
void LineRep::ComputeBBox()
{
real XMax = _vertices.front()[0];
real YMax = _vertices.front()[1];
real ZMax = _vertices.front()[2];
real XMin = _vertices.front()[0];
real YMin = _vertices.front()[1];
real ZMin = _vertices.front()[2];
// parse all the coordinates to find
// the XMax, YMax, ZMax
vector<Vec3r>::iterator v;
for (v = _vertices.begin(); v != _vertices.end(); ++v) {
// X
if ((*v)[0] > XMax) {
XMax = (*v)[0];
}
if ((*v)[0] < XMin) {
XMin = (*v)[0];
}
// Y
if ((*v)[1] > YMax) {
YMax = (*v)[1];
}
if ((*v)[1] < YMin) {
YMin = (*v)[1];
}
// Z
if ((*v)[2] > ZMax) {
ZMax = (*v)[2];
}
if ((*v)[2] < ZMin) {
ZMin = (*v)[2];
}
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */