Files
test/source/blender/blenkernel/intern/editmesh_cache.cc
Hans Goudey 5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00

127 lines
3.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Manage edit mesh cache: #EditMeshData
*/
#include "MEM_guardedalloc.h"
#include "BLI_bounds.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "DNA_mesh_types.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.hh" /* own include */
/* -------------------------------------------------------------------- */
/** \name Ensure Data (derived from coords)
* \{ */
void BKE_editmesh_cache_ensure_face_normals(BMEditMesh *em, blender::bke::EditMeshData *emd)
{
if (emd->vertexCos.is_empty() || !emd->faceNos.is_empty()) {
return;
}
BMesh *bm = em->bm;
emd->faceNos.reinitialize(bm->totface);
BM_mesh_elem_index_ensure(bm, BM_VERT);
BMFace *efa;
BMIter fiter;
int i;
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_elem_index_set(efa, i); /* set_inline */
BM_face_calc_normal_vcos(
bm, efa, emd->faceNos[i], reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()));
}
bm->elem_index_dirty &= ~BM_FACE;
}
void BKE_editmesh_cache_ensure_vert_normals(BMEditMesh *em, blender::bke::EditMeshData *emd)
{
if (emd->vertexCos.is_empty() || !emd->vertexNos.is_empty()) {
return;
}
BMesh *bm = em->bm;
/* Calculate vertex normals from face normals. */
BKE_editmesh_cache_ensure_face_normals(em, emd);
emd->vertexNos.reinitialize(bm->totvert);
BM_mesh_elem_index_ensure(bm, BM_FACE);
BM_verts_calc_normal_vcos(bm,
reinterpret_cast<const float(*)[3]>(emd->faceNos.data()),
reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()),
reinterpret_cast<float(*)[3]>(emd->vertexNos.data()));
}
void BKE_editmesh_cache_ensure_face_centers(BMEditMesh *em, blender::bke::EditMeshData *emd)
{
if (!emd->faceCos.is_empty()) {
return;
}
BMesh *bm = em->bm;
emd->faceCos.reinitialize(bm->totface);
BMFace *efa;
BMIter fiter;
int i;
if (emd->vertexCos.is_empty()) {
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_face_calc_center_median(efa, emd->faceCos[i]);
}
}
else {
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
BM_face_calc_center_median_vcos(
bm, efa, emd->faceCos[i], reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()));
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Calculate Min/Max
* \{ */
bool BKE_editmesh_cache_calc_minmax(BMEditMesh *em,
blender::bke::EditMeshData *emd,
float min[3],
float max[3])
{
using namespace blender;
BMesh *bm = em->bm;
if (bm->totvert == 0) {
zero_v3(min);
zero_v3(max);
return false;
}
if (emd->vertexCos.is_empty()) {
BMVert *eve;
BMIter iter;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
minmax_v3v3_v3(min, max, eve->co);
}
}
else {
const Bounds<float3> bounds = *bounds::min_max(emd->vertexCos.as_span());
copy_v3_v3(min, math::min(bounds.min, float3(min)));
copy_v3_v3(max, math::max(bounds.max, float3(max)));
}
return true;
}
/** \} */