Implements part of #101689. The "poly" name was chosen to distinguish the `MLoop` + `MPoly` combination from the `MFace` struct it replaced. Those two structures persisted together for a long time, but nowadays `MPoly` is gone, and `MFace` is only used in some legacy code like the particle system. To avoid unnecessarily using a different term, increase consistency with the UI and with BMesh, and generally make code a bit easier to read, this commit replaces the `poly` term with `poly`. Most variables that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now have a `_legacy` suffix to reduce confusion. In a next step, `pdata` can be renamed to `face_data` as well. Pull Request: https://projects.blender.org/blender/blender/pulls/109819
127 lines
3.3 KiB
C++
127 lines
3.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Manage edit mesh cache: #EditMeshData
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_bounds.hh"
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#include "BLI_math_vector.h"
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#include "BLI_span.hh"
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#include "DNA_mesh_types.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.hh" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Ensure Data (derived from coords)
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* \{ */
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void BKE_editmesh_cache_ensure_face_normals(BMEditMesh *em, blender::bke::EditMeshData *emd)
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{
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if (emd->vertexCos.is_empty() || !emd->faceNos.is_empty()) {
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return;
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}
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BMesh *bm = em->bm;
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emd->faceNos.reinitialize(bm->totface);
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BMFace *efa;
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BMIter fiter;
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int i;
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BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
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BM_elem_index_set(efa, i); /* set_inline */
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BM_face_calc_normal_vcos(
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bm, efa, emd->faceNos[i], reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()));
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}
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bm->elem_index_dirty &= ~BM_FACE;
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}
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void BKE_editmesh_cache_ensure_vert_normals(BMEditMesh *em, blender::bke::EditMeshData *emd)
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{
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if (emd->vertexCos.is_empty() || !emd->vertexNos.is_empty()) {
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return;
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}
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BMesh *bm = em->bm;
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/* Calculate vertex normals from face normals. */
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BKE_editmesh_cache_ensure_face_normals(em, emd);
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emd->vertexNos.reinitialize(bm->totvert);
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BM_mesh_elem_index_ensure(bm, BM_FACE);
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BM_verts_calc_normal_vcos(bm,
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reinterpret_cast<const float(*)[3]>(emd->faceNos.data()),
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reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()),
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reinterpret_cast<float(*)[3]>(emd->vertexNos.data()));
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}
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void BKE_editmesh_cache_ensure_face_centers(BMEditMesh *em, blender::bke::EditMeshData *emd)
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{
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if (!emd->faceCos.is_empty()) {
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return;
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}
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BMesh *bm = em->bm;
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emd->faceCos.reinitialize(bm->totface);
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BMFace *efa;
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BMIter fiter;
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int i;
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if (emd->vertexCos.is_empty()) {
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BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
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BM_face_calc_center_median(efa, emd->faceCos[i]);
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}
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}
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else {
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BM_ITER_MESH_INDEX (efa, &fiter, bm, BM_FACES_OF_MESH, i) {
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BM_face_calc_center_median_vcos(
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bm, efa, emd->faceCos[i], reinterpret_cast<const float(*)[3]>(emd->vertexCos.data()));
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}
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Calculate Min/Max
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* \{ */
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bool BKE_editmesh_cache_calc_minmax(BMEditMesh *em,
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blender::bke::EditMeshData *emd,
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float min[3],
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float max[3])
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{
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using namespace blender;
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BMesh *bm = em->bm;
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if (bm->totvert == 0) {
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zero_v3(min);
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zero_v3(max);
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return false;
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}
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if (emd->vertexCos.is_empty()) {
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BMVert *eve;
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BMIter iter;
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BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
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minmax_v3v3_v3(min, max, eve->co);
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}
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}
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else {
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const Bounds<float3> bounds = *bounds::min_max(emd->vertexCos.as_span());
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copy_v3_v3(min, math::min(bounds.min, float3(min)));
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copy_v3_v3(max, math::max(bounds.max, float3(max)));
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}
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return true;
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}
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/** \} */
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