Files
test/source/blender/render/hydra/engine.cc
Brecht Van Lommel 83fa353efc Hydra: add option to export through USD file instead of Hydra API
This is currently meant mainly for testing, when "Developer Extras" is
enabled. The goal is to make interactive Hydra export and USD file export
identical. We are not there yet, and having the ability to compare both
in the viewport and automated tests should help us get and stay there.

Ref #110765
2023-08-04 17:01:09 +02:00

145 lines
4.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation */
#include "engine.h"
#include <pxr/base/plug/plugin.h>
#include <pxr/base/plug/registry.h>
#include <pxr/imaging/hd/rendererPluginRegistry.h>
#include <pxr/imaging/hdSt/renderDelegate.h>
#include <pxr/imaging/hgi/tokens.h>
#include <pxr/usd/usdGeom/tokens.h>
#include "BLI_path_util.h"
#include "BKE_context.h"
#include "GPU_context.h"
#include "DEG_depsgraph_query.h"
#include "RE_engine.h"
#include "CLG_log.h"
namespace blender::render::hydra {
CLG_LOGREF_DECLARE_GLOBAL(LOG_HYDRA_RENDER, "hydra.render");
Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
: render_delegate_name_(render_delegate_name), bl_engine_(bl_engine)
{
pxr::HdRendererPluginRegistry &registry = pxr::HdRendererPluginRegistry::GetInstance();
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
BLI_setenv("HGI_ENABLE_VULKAN", "1");
}
pxr::HdDriverVector hd_drivers;
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
hgi_ = pxr::Hgi::CreatePlatformDefaultHgi();
hgi_driver_.name = pxr::HgiTokens->renderDriver;
hgi_driver_.driver = pxr::VtValue(hgi_.get());
hd_drivers.push_back(&hgi_driver_);
}
render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
if (!render_delegate_) {
throw std::runtime_error("Cannot create render delegate: " + render_delegate_name_);
}
render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT && GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
render_task_delegate_ = std::make_unique<GPURenderTaskDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
}
else {
render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
}
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
if (render_delegate_name_ == "HdStormRendererPlugin") {
light_tasks_delegate_ = std::make_unique<LightTasksDelegate>(
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("lightTasks"));
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
}
engine_ = std::make_unique<pxr::HdEngine>();
}
void Engine::sync(Depsgraph *depsgraph, bContext *context)
{
depsgraph_ = depsgraph;
context_ = context;
scene_ = DEG_get_evaluated_scene(depsgraph);
if (scene_->hydra.export_method == SCE_HYDRA_EXPORT_HYDRA) {
/* Fast path. */
usd_scene_delegate_.reset();
if (!hydra_scene_delegate_) {
pxr::SdfPath scene_path = pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene");
hydra_scene_delegate_ = std::make_unique<io::hydra::HydraSceneDelegate>(render_index_.get(),
scene_path);
}
hydra_scene_delegate_->populate(depsgraph, context ? CTX_wm_view3d(context) : nullptr);
}
else {
/* Slow USD export for reference. */
if (hydra_scene_delegate_) {
/* Freeing the Hydra scene delegate crashes as something internal to USD
* still holds a pointer to it, only clear it instead. */
hydra_scene_delegate_->clear();
}
if (!usd_scene_delegate_) {
pxr::SdfPath scene_path = pxr::SdfPath::AbsoluteRootPath().AppendElementString("usd_scene");
usd_scene_delegate_ = std::make_unique<io::hydra::USDSceneDelegate>(render_index_.get(),
scene_path);
}
usd_scene_delegate_->populate(depsgraph);
}
}
void Engine::set_render_setting(const std::string &key, const pxr::VtValue &val)
{
render_delegate_->SetRenderSetting(pxr::TfToken(key), val);
}
float Engine::renderer_percent_done()
{
pxr::VtDictionary render_stats = render_delegate_->GetRenderStats();
auto it = render_stats.find("percentDone");
if (it == render_stats.end()) {
return 0.0f;
}
return (float)it->second.UncheckedGet<double>();
}
pxr::HdTaskSharedPtrVector Engine::tasks()
{
pxr::HdTaskSharedPtrVector res;
if (light_tasks_delegate_) {
if (scene_->r.alphamode != R_ALPHAPREMUL) {
#ifndef __APPLE__
/* TODO: Temporary disable skydome task for MacOS due to crash with error:
* Failed to created pipeline state, error depthAttachmentPixelFormat is not valid
* and shader writes to depth */
res.push_back(light_tasks_delegate_->skydome_task());
#endif
}
res.push_back(light_tasks_delegate_->simple_task());
}
res.push_back(render_task_delegate_->task());
return res;
}
} // namespace blender::render::hydra