Files
test/source/blender/render/hydra/light_tasks_delegate.h
Bogdan Nagirniak 04bb5f9995 Render: support USD Hydra render delegates
Hydra is a rendering architecture part of USD, designed to abstract the
host application from the renderer. A renderer implementing a Hydra
render delegate can run in any host application supporting Hydra, which
now includes Blender.

For external renderers this means less code to be written, and improved
performance due to a using a C++ API instead of a Python API.

Add-ons need to subclass bpy.types.HydraRenderEngine. See the example in
the Python API docs for details.

An add-on for Hydra Storm will be included as well. This is USD's
rasterizing renderer, used in other applications like usdview. For users
it can provide a preview of USD file export, and for developers it
serves a reference.

There are still limitations and missing features, especially around
materials. The remaining to do items are tracked in #110765.

This feature was contributed by AMD.

Ref #110765

Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com>
Co-authored-by: Vasyl-Pidhirskyi <vpidhirskyi@gmail.com>
Co-authored-by: Brian Savery <brian.savery@gmail.com>
Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104712
2023-08-04 17:01:09 +02:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation */
#pragma once
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/imaging/hdx/simpleLightTask.h>
#include <pxr/imaging/hdx/skydomeTask.h>
namespace blender::render::hydra {
class LightTasksDelegate : public pxr::HdSceneDelegate {
public:
LightTasksDelegate(pxr::HdRenderIndex *parentIndex, pxr::SdfPath const &delegate_id);
~LightTasksDelegate() override = default;
/* Delegate methods */
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
pxr::HdTaskSharedPtr simple_task();
pxr::HdTaskSharedPtr skydome_task();
void set_camera(pxr::SdfPath const &camera_id);
void set_viewport(pxr::GfVec4d const &viewport);
private:
pxr::SdfPath simple_task_id_;
pxr::SdfPath skydome_task_id_;
pxr::HdxSimpleLightTaskParams simple_task_params_;
pxr::HdxRenderTaskParams skydome_task_params_;
};
} // namespace blender::render::hydra