/**
 * $Id: 
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation, 2005. Full recode
 *				   Joshua Leung
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/* This file contains code for presenting F-Curves and other animation data
 * in the UI (especially for use in the Animation Editors).
 *
 * -- Joshua Leung, Dec 2008
 */


#include <math.h>
#include <stdio.h>

#include "MEM_guardedalloc.h"

#include "BLI_blenlib.h"
#include "BLI_arithb.h"

#include "DNA_anim_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"

#include "BKE_animsys.h"
#include "BKE_key.h"
#include "BKE_utildefines.h"

#include "UI_resources.h"
#include "ED_anim_api.h"

#include "RNA_access.h"
#include "RNA_types.h"

/* ----------------------- Getter functions ----------------------- */

/* gets the appropriate icon for the given blocktype */
// XXX some of these will be depreceated?
int geticon_anim_blocktype(short blocktype)
{
	switch (blocktype) {
		case ID_OB:
			return ICON_OBJECT_DATA;
		case ID_PO:
			return ICON_POSE_HLT;
		case ID_KE:
			return ICON_SHAPEKEY_DATA;
		case ID_MA:
			return ICON_MATERIAL;
		case ID_WO:
			return ICON_WORLD;
		case ID_CU:
			return ICON_CURVE_DATA;
		case ID_CA:
			return ICON_CAMERA;
		case ID_LA:
			return ICON_LAMP;
		case ID_TE:
			return ICON_TEXTURE;
		case ID_CO:
			return ICON_CONSTRAINT;
		case ID_FLUIDSIM:
			return ICON_WORLD; // uggh
		default:
			return 0; // what about blank icon?
	}
}

/* Write into "name" buffer, the name of the property (retrieved using RNA from the curve's settings) 
 * WARNING: name buffer we're writing to cannot exceed 256 chars (check anim_channels_defines.c for details)
 */
void getname_anim_fcurve(char *name, ID *id, FCurve *fcu)
{
	/* sanity checks */
	if (name == NULL)
		return;
	else if ELEM3(NULL, id, fcu, fcu->rna_path) {
		if (fcu == NULL)
			sprintf(name, "<invalid>");
		else if (fcu->rna_path == NULL)
			sprintf(name, "<no path>");
		else /* id == NULL */
			BLI_snprintf(name, 128, "%s[%d]", fcu->rna_path, fcu->array_index);
	}
	else {
		PointerRNA id_ptr, ptr;
		PropertyRNA *prop;
		
		/* get RNA pointer, and resolve the path */
		RNA_id_pointer_create(id, &id_ptr);
		
		/* try to resolve the path */
		if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) {
			char *structname=NULL, *propname=NULL, *arrayname=NULL, arrayindbuf[16];
			PropertyRNA *nameprop;
			
			/* For now, name will consist of 3 parts: struct-name, property name, array index
			 * There are several options possible:
			 *	1) <struct-name>.<property-name>.<array-index>
			 *		i.e. Bone1.Location.X, or Object.Location.X
			 *	2) <array-index> <property-name> (<struct name>)
			 *		i.e. X Location (Bone1), or X Location (Object)
			 *	
			 * Currently, option 2 is in use, to try and make it easier to quickly identify F-Curves (it does have
			 * problems with looking rather odd though). Option 1 is better in terms of revealing a consistent sense of 
			 * hierarchy though, which isn't so clear with option 2.
			 */
			
			/* for structname, we use a custom name if one is available */
				// xxx we might want an icon from types?
				// xxx it is hard to differentiate between object and bone channels then, if ob + bone motion occur together...
			nameprop= RNA_struct_name_property(ptr.type);
			if (nameprop) {
				/* this gets a string which will need to be freed */
				structname= RNA_property_string_get_alloc(&ptr, nameprop, NULL, 0);
			}
			else
				structname= (char *)RNA_struct_ui_name(ptr.type);
			
			/* Property Name is straightforward */
			propname= (char *)RNA_property_ui_name(prop);
			
			/* Array Index - only if applicable */
			if (RNA_property_array_length(&ptr, prop)) {
				char c= RNA_property_array_item_char(prop, fcu->array_index);
				
				/* we need to write the index to a temp buffer (in py syntax) */
				if(c) sprintf(arrayindbuf, "%c ", c);
				else sprintf(arrayindbuf, "[%d]", fcu->array_index);

				arrayname= &arrayindbuf[0];
			}
			else {
				/* no array index */
				arrayname= "";
			}
			
			/* putting this all together into the buffer */
			// XXX we need to check for invalid names...
			BLI_snprintf(name, 128, "%s%s (%s)", arrayname, propname, structname); 
			
			/* free temp name if nameprop is set */
			if (nameprop)
				MEM_freeN(structname);
		}
		else {
			/* invalid path */
			BLI_snprintf(name, 128, "\"%s[%d]\"", fcu->rna_path, fcu->array_index);
		}
	}
}

/* ------------------------------- Color Codes for F-Curve Channels ---------------------------- */

#if 0
/* used for FCURVE_COLOR_AUTO_RAINBOW */
// XXX this still doesn't work too great when there are more than 32 curves (which happens most of the time)
void ipo_rainbow (int cur, int tot, float *out)
{
	float dfac, fac, sat;
	
	dfac= (float)(1.0/( (float)tot+1.0));
	
	/* this calculation makes 2 or 4 different cycles of rainbow colors */
		// 2 different cycles - for hue
	if(cur< tot/2) fac= (float)(cur*2.0f*dfac);
	else fac= (float)((cur-tot/2)*2.0f*dfac +dfac);
	
		// third cycle with altered hue
	if(tot > 32) fac= fac*1.95f;
		// clamping for excessive ranges
	if(fac>1.0f) fac-= 1.0f;
	
		// saturation adjustments for more visible range
	if(fac>0.5f && fac<0.8f) sat= 0.5f;
	else sat= 0.6f;
	
	hsv_to_rgb(fac, sat, 1.0f, out, out+1, out+2);
}
#endif

/* step between the major distinguishable color bands of the primary colors */
#define HSV_BANDWIDTH	0.3f

/* testbed for FCURVE_COLOR_AUTO_RAINBOW determination methods */
//void fcurve_rainbow (unsigned int cur, unsigned int tot, float *out)
void ipo_rainbow (int cur, int tot, float *out)
{
	float hue, val, sat, fac;
	int grouping;
	
	/* we try to divide the colours into groupings of n colors,
	 * where n is:
	 *	3 - for 'odd' numbers of curves - there should be a majority of triplets of curves
	 *	4 - for 'even' numbers of curves - there should be a majority of quartets of curves
	 * so the base color is simply one of the three primary colors
	 */
	grouping= (4 - (tot % 2));
	hue= HSV_BANDWIDTH * (float)(cur % grouping);
	
	/* 'Value' (i.e. darkness) needs to vary so that larger sets of three will be 
	 * 'darker' (i.e. smaller value), so that they don't look that similar to previous ones.
	 * However, only a range of 0.3 to 1.0 is really usable to avoid clashing
	 * with some other stuff 
	 */
	fac = ((float)cur / (float)tot) * 0.7f;
	
	/* the base color can get offset a bit so that the colors aren't so identical */
	hue += fac * HSV_BANDWIDTH; 
	if (hue > 1.0f) hue= fmod(hue, 1.0f);
	
	/* saturation adjustments for more visible range */
	if ((hue > 0.5f) && (hue < 0.8f)) sat= 0.5f;
	else sat= 0.6f;
	
	/* value is fixed at 1.0f, otherwise we cannot clearly see the curves... */
	val= 1.0f;
	
	/* finally, conver this to RGB colors */
	hsv_to_rgb(hue, sat, val, out, out+1, out+2); 
}
