/* SPDX-FileCopyrightText: 2023 Blender Authors
 *
 * SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup bmesh
 *
 * This file contains functions
 * for converting a Mesh
 * into a Bmesh, and back again.
 */

#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"

#include "bmesh.h"
#include "intern/bmesh_operators_private.h"

#include "BKE_global.h"

void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
{
  Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
  Mesh *me = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
  bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey");

  BMeshFromMeshParams params{};
  params.use_shapekey = set_key;
  params.active_shapekey = ob->shapenr;
  BM_mesh_bm_from_me(bm, me, &params);

  if (me->key && ob->shapenr > me->key->totkey) {
    ob->shapenr = me->key->totkey - 1;
  }
}

void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
{
  Object *ob = static_cast<Object *>(BMO_slot_ptr_get(op->slots_in, "object"));
  // Scene *scene = BMO_slot_ptr_get(op, "scene");
  Mesh *me = static_cast<Mesh *>(ob->data);

  BMO_op_callf(bm, op->flag, "bmesh_to_mesh mesh=%p object=%p", me, ob);
}

void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
{
  Mesh *me = static_cast<Mesh *>(BMO_slot_ptr_get(op->slots_in, "mesh"));
  // Object *ob = BMO_slot_ptr_get(op, "object");

  BMeshToMeshParams params{};
  params.calc_object_remap = true;

  BM_mesh_bm_to_me(G.main, bm, me, &params);
}
