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test2/intern/renderdoc_dynload/include/renderdoc_api.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "renderdoc_app.h"
namespace renderdoc::api {
class Renderdoc {
private:
enum class State {
/**
* Initial state of the API indicating that the API hasn't checked if it can find renderdoc.
*/
UNINITIALIZED,
/**
* API has looked for renderdoc, but couldn't find it. This indicates that renderdoc isn't
* available on the platform, or wasn't registered correctly.
*/
NOT_FOUND,
/**
* API has loaded the symbols of renderdoc.
*/
LOADED,
};
State state_ = State::UNINITIALIZED;
RENDERDOC_API_1_6_0 *renderdoc_api_ = nullptr;
public:
bool start_frame_capture(RENDERDOC_DevicePointer device_handle,
RENDERDOC_WindowHandle window_handle);
void end_frame_capture(RENDERDOC_DevicePointer device_handle,
RENDERDOC_WindowHandle window_handle);
void set_frame_capture_title(const char *capture_title);
private:
/**
* Check if renderdoc has been loaded.
*
* When not loaded it tries to load the API, but only tries to do it once.
*/
bool check_loaded();
void load();
};
} // namespace renderdoc::api