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test2/source/blender/editors/animation/SConscript

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2.5 - Start of porting of Animation Editors * Added new 'Animation' submodule under Editors. This will be used to house all code + features that are used by many different Animation Editors (Action/Dopesheet and IPO) as well as other parts of Blender. * Added back some of the core code need by the Action/Dopesheet editor, which will also be used by IPO Editor. * Brought back file for keyframing management code (i.e. keyframing.c), but there's still quite a lot of missing stuff that I'll need to restore, so in the meantime, it's #if 0'd out. * Moved markers code to this new module (I'm not sure whether SVN will recognise this change, as TortoiseSVN doesn't seem to have any obvious copy/move commands)
2008-12-20 08:24:24 +00:00
#!/usr/bin/python
Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
2.5 / SCons Blender builds and links on Linux. For now without BGE and its player, but that will come. Priorities are still a mess, so expect more commits soon.
2008-12-23 20:13:31 +00:00
env.BlenderLib ( 'bf_editors_animation', sources, Split(incs), [], libtype=['core'], priority=[125] )
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