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test2/intern/cycles/kernel/kernel_write_passes.h

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifdef __KERNEL_GPU__
# define __ATOMIC_PASS_WRITE__
#endif
CCL_NAMESPACE_BEGIN
ccl_device_inline void kernel_write_pass_float(ccl_global float *ccl_restrict buffer, float value)
{
#ifdef __ATOMIC_PASS_WRITE__
atomic_add_and_fetch_float(buffer, value);
#else
*buffer += value;
#endif
}
ccl_device_inline void kernel_write_pass_float3(ccl_global float *ccl_restrict buffer,
float3 value)
{
#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
atomic_add_and_fetch_float(buf_x, value.x);
atomic_add_and_fetch_float(buf_y, value.y);
atomic_add_and_fetch_float(buf_z, value.z);
#else
buffer[0] += value.x;
buffer[1] += value.y;
buffer[2] += value.z;
#endif
}
ccl_device_inline void kernel_write_pass_float4(ccl_global float *ccl_restrict buffer,
float4 value)
{
#ifdef __ATOMIC_PASS_WRITE__
ccl_global float *buf_x = buffer + 0;
ccl_global float *buf_y = buffer + 1;
ccl_global float *buf_z = buffer + 2;
ccl_global float *buf_w = buffer + 3;
atomic_add_and_fetch_float(buf_x, value.x);
atomic_add_and_fetch_float(buf_y, value.y);
atomic_add_and_fetch_float(buf_z, value.z);
atomic_add_and_fetch_float(buf_w, value.w);
#else
buffer[0] += value.x;
buffer[1] += value.y;
buffer[2] += value.z;
buffer[3] += value.w;
#endif
}
ccl_device_inline float kernel_read_pass_float(ccl_global float *ccl_restrict buffer)
{
return *buffer;
}
ccl_device_inline float3 kernel_read_pass_float3(ccl_global float *ccl_restrict buffer)
{
return make_float3(buffer[0], buffer[1], buffer[2]);
}
ccl_device_inline float4 kernel_read_pass_float4(ccl_global float *ccl_restrict buffer)
{
return make_float4(buffer[0], buffer[1], buffer[2], buffer[3]);
}
CCL_NAMESPACE_END