2023-05-31 16:19:06 +02:00
|
|
|
/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
2020-09-14 17:07:37 +02:00
|
|
|
|
|
|
|
|
/** \file
|
|
|
|
|
* \ingroup gpu
|
|
|
|
|
*
|
|
|
|
|
* This interface allow GPU to manage GL objects for multiple context and threads.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
2020-09-14 19:52:49 +02:00
|
|
|
#include "BLI_string_ref.hh"
|
|
|
|
|
#include "BLI_vector.hh"
|
2020-09-14 17:07:37 +02:00
|
|
|
|
2020-09-14 19:52:49 +02:00
|
|
|
namespace blender::gpu {
|
2020-09-14 17:07:37 +02:00
|
|
|
|
2024-02-13 15:34:32 -05:00
|
|
|
using DebugStack = Vector<StringRef>;
|
2020-09-14 17:07:37 +02:00
|
|
|
|
2020-10-02 09:48:41 +10:00
|
|
|
} // namespace blender::gpu
|