2023-06-14 16:52:36 +10:00
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/************************************ Path State *****************************/
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KERNEL_STRUCT_BEGIN(path)
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/* Index of a pixel within the device render buffer where this path will write its result.
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* To get an actual offset within the buffer the value needs to be multiplied by the
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* `kernel_data.film.pass_stride`.
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*
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* The multiplication is delayed for later, so that state can use 32bit integer. */
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KERNEL_STRUCT_MEMBER(path, uint32_t, render_pixel_index, KERNEL_FEATURE_PATH_TRACING)
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/* Current sample number. */
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2021-10-31 22:13:30 +01:00
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KERNEL_STRUCT_MEMBER(path, uint32_t, sample, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Current ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, bounce, KERNEL_FEATURE_PATH_TRACING)
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2021-10-17 16:22:20 +02:00
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/* Current transparent ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, transparent_bounce, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Current diffuse ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, diffuse_bounce, KERNEL_FEATURE_PATH_TRACING)
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/* Current glossy ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, glossy_bounce, KERNEL_FEATURE_PATH_TRACING)
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/* Current transmission ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, transmission_bounce, KERNEL_FEATURE_PATH_TRACING)
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/* Current volume ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, volume_bounce, KERNEL_FEATURE_PATH_TRACING)
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/* Current volume bounds ray bounce depth. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, volume_bounds_bounce, KERNEL_FEATURE_PATH_TRACING)
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2021-10-18 17:53:32 +02:00
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/* DeviceKernel bit indicating queued kernels. */
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KERNEL_STRUCT_MEMBER(path, uint16_t, queued_kernel, KERNEL_FEATURE_PATH_TRACING)
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Cycles: Implement blue-noise dithered sampling
This patch implements blue-noise dithered sampling as described by Nathan Vegdahl (https://psychopath.io/post/2022_07_24_owen_scrambling_based_dithered_blue_noise_sampling), which in turn is based on "Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels"(https://repository.kaust.edu.sa/items/1269ae24-2596-400b-a839-e54486033a93).
The basic idea is simple: Instead of generating independent sequences for each pixel by scrambling them, we use a single sequence for the entire image, with each pixel getting one chunk of the samples. The ordering across pixels is determined by hierarchical scrambling of the pixel's position along a space-filling curve, which ends up being pretty much the same operation as already used for the underlying sequence.
This results in a more high-frequency noise distribution, which appears smoother despite not being less noisy overall.
The main limitation at the moment is that the improvement is only clear if the full sample amount is used per pixel, so interactive preview rendering and adaptive sampling will not receive the benefit. One exception to this is that when using the new "Automatic" setting, the first sample in interactive rendering will also be blue-noise-distributed.
The sampling mode option is now exposed in the UI, with the three options being Blue Noise (the new mode), Classic (the previous Tabulated Sobol method) and the new default, Automatic (blue noise, with the additional property of ensuring the first sample is also blue-noise-distributed in interactive rendering). When debug mode is enabled, additional options appear, such as Sobol-Burley.
Note that the scrambling distance option is not compatible with the blue-noise pattern.
Pull Request: https://projects.blender.org/blender/blender/pulls/118479
2024-06-05 02:29:47 +02:00
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/* Random number generator per-pixel info. */
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KERNEL_STRUCT_MEMBER(path, uint32_t, rng_pixel, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Random number dimension offset. */
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2021-10-18 17:53:32 +02:00
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KERNEL_STRUCT_MEMBER(path, uint16_t, rng_offset, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* enum PathRayFlag */
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KERNEL_STRUCT_MEMBER(path, uint32_t, flag, KERNEL_FEATURE_PATH_TRACING)
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Cycles: approximate shadow caustics using manifold next event estimation
This adds support for selective rendering of caustics in shadows of refractive
objects. Example uses are rendering of underwater caustics and eye caustics.
This is based on "Manifold Next Event Estimation", a method developed for
production rendering. The idea is to selectively enable shadow caustics on a
few objects in the scene where they have a big visual impact, without impacting
render performance for the rest of the scene.
The Shadow Caustic option must be manually enabled on light, caustic receiver
and caster objects. For such light paths, the Filter Glossy option will be
ignored and replaced by sharp caustics.
Currently this method has a various limitations:
* Only caustics in shadows of refractive objects work, which means no caustics
from reflection or caustics that outside shadows. Only up to 4 refractive
caustic bounces are supported.
* Caustic caster objects should have smooth normals.
* Not currently support for Metal GPU rendering.
In the future this method may be extended for more general caustics.
TECHNICAL DETAILS
This code adds manifold next event estimation through refractive surface(s) as a
new sampling technique for direct lighting, i.e. finding the point on the
refractive surface(s) along the path to a light sample, which satisfies Fermat's
principle for a given microfacet normal and the path's end points. This
technique involves walking on the "specular manifold" using a pseudo newton
solver. Such a manifold is defined by the specular constraint matrix from the
manifold exploration framework [2]. For each refractive interface, this
constraint is defined by enforcing that the generalized half-vector projection
onto the interface local tangent plane is null. The newton solver guides the
walk by linearizing the manifold locally before reprojecting the linear solution
onto the refractive surface. See paper [1] for more details about the technique
itself and [3] for the half-vector light transport formulation, from which it is
derived.
[1] Manifold Next Event Estimation
Johannes Hanika, Marc Droske, and Luca Fascione. 2015.
Comput. Graph. Forum 34, 4 (July 2015), 87–97.
https://jo.dreggn.org/home/2015_mnee.pdf
[2] Manifold exploration: a Markov Chain Monte Carlo technique for rendering
scenes with difficult specular transport Wenzel Jakob and Steve Marschner.
2012. ACM Trans. Graph. 31, 4, Article 58 (July 2012), 13 pages.
https://www.cs.cornell.edu/projects/manifolds-sg12/
[3] The Natural-Constraint Representation of the Path Space for Efficient
Light Transport Simulation. Anton S. Kaplanyan, Johannes Hanika, and Carsten
Dachsbacher. 2014. ACM Trans. Graph. 33, 4, Article 102 (July 2014), 13 pages.
https://cg.ivd.kit.edu/english/HSLT.php
The code for this samping technique was inserted at the light sampling stage
(direct lighting). If the walk is successful, it turns off path regularization
using a specialized flag in the path state (PATH_MNEE_SUCCESS). This flag tells
the integrator not to blur the brdf roughness further down the path (in a child
ray created from BSDF sampling). In addition, using a cascading mechanism of
flag values, we cull connections to caustic lights for this and children rays,
which should be resolved through MNEE.
This mechanism also cancels the MIS bsdf counter part at the casutic receiver
depth, in essence leaving MNEE as the only sampling technique from receivers
through refractive casters to caustic lights. This choice might not be optimal
when the light gets large wrt to the receiver, though this is usually not when
you want to use MNEE.
This connection culling strategy removes a fair amount of fireflies, at the cost
of introducing a slight bias. Because of the selective nature of the culling
mechanism, reflective caustics still benefit from the native path
regularization, which further removes fireflies on other surfaces (bouncing
light off casters).
Differential Revision: https://developer.blender.org/D13533
2022-04-01 15:44:24 +02:00
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/* enum PathRayMNEE */
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KERNEL_STRUCT_MEMBER(path, uint8_t, mnee, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Multiple importance sampling
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2022-07-13 16:54:53 +02:00
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* The PDF of BSDF sampling at the last scatter point, which is at ray distance
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* zero and distance. Note that transparency and volume attenuation increase
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* the ray tmin but keep P unmodified so that this works. */
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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KERNEL_STRUCT_MEMBER(path, float, mis_ray_pdf, KERNEL_FEATURE_PATH_TRACING)
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2023-05-24 13:36:13 +02:00
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/* Object at last scatter point for light linking. */
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KERNEL_STRUCT_MEMBER(path, int, mis_ray_object, KERNEL_FEATURE_LIGHT_LINKING)
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/* Normal at last scatter point for light tree. */
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2022-12-02 19:04:00 +01:00
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KERNEL_STRUCT_MEMBER(path, packed_float3, mis_origin_n, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Filter glossy. */
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KERNEL_STRUCT_MEMBER(path, float, min_ray_pdf, KERNEL_FEATURE_PATH_TRACING)
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2021-11-04 16:39:49 +01:00
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/* Continuation probability for path termination. */
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KERNEL_STRUCT_MEMBER(path, float, continuation_probability, KERNEL_FEATURE_PATH_TRACING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Throughput. */
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2022-07-29 13:41:37 +02:00
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KERNEL_STRUCT_MEMBER(path, PackedSpectrum, throughput, KERNEL_FEATURE_PATH_TRACING)
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2022-09-28 09:41:31 +10:00
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/* Factor to multiple with throughput to get remove any guiding PDFS.
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* Such throughput without guiding PDFS is used for Russian roulette termination. */
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2022-09-21 17:58:34 +02:00
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KERNEL_STRUCT_MEMBER(path, float, unguided_throughput, KERNEL_FEATURE_PATH_GUIDING)
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2021-11-12 16:43:43 +01:00
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/* Ratio of throughput to distinguish diffuse / glossy / transmission render passes. */
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2022-07-29 13:41:37 +02:00
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KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_diffuse_weight, KERNEL_FEATURE_LIGHT_PASSES)
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KERNEL_STRUCT_MEMBER(path, PackedSpectrum, pass_glossy_weight, KERNEL_FEATURE_LIGHT_PASSES)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Denoising. */
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2022-07-29 13:41:37 +02:00
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KERNEL_STRUCT_MEMBER(path, PackedSpectrum, denoising_feature_throughput, KERNEL_FEATURE_DENOISING)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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/* Shader sorting. */
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/* TODO: compress as uint16? or leave out entirely and recompute key in sorting code? */
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KERNEL_STRUCT_MEMBER(path, uint32_t, shader_sort_key, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_END(path)
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/************************************** Ray ***********************************/
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2024-06-04 14:53:30 +02:00
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KERNEL_STRUCT_BEGIN_PACKED(ray, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, packed_float3, P, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, float, dP, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, packed_float3, D, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, float, dD, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, float, tmin, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, float, tmax, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(ray, float, time, KERNEL_FEATURE_PATH_TRACING)
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2024-04-11 10:51:45 +02:00
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KERNEL_STRUCT_MEMBER(ray, float, previous_dt, KERNEL_FEATURE_LIGHT_TREE)
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Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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KERNEL_STRUCT_END(ray)
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/*************************** Intersection result ******************************/
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/* Result from scene intersection. */
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2024-06-04 14:53:30 +02:00
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KERNEL_STRUCT_BEGIN_PACKED(isect, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, float, t, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, float, u, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, float, v, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, int, prim, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, int, object, KERNEL_FEATURE_PATH_TRACING)
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KERNEL_STRUCT_MEMBER_PACKED(isect, int, type, KERNEL_FEATURE_PATH_TRACING)
|
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
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KERNEL_STRUCT_END(isect)
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/*************** Subsurface closure state for subsurface kernel ***************/
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2024-06-04 14:53:30 +02:00
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KERNEL_STRUCT_BEGIN_PACKED(subsurface, KERNEL_FEATURE_SUBSURFACE)
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KERNEL_STRUCT_MEMBER_PACKED(subsurface, PackedSpectrum, albedo, KERNEL_FEATURE_SUBSURFACE)
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KERNEL_STRUCT_MEMBER_PACKED(subsurface, PackedSpectrum, radius, KERNEL_FEATURE_SUBSURFACE)
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KERNEL_STRUCT_MEMBER_PACKED(subsurface, float, anisotropy, KERNEL_FEATURE_SUBSURFACE)
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KERNEL_STRUCT_MEMBER_PACKED(subsurface, packed_float3, N, KERNEL_FEATURE_SUBSURFACE)
|
Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-20 17:59:20 +02:00
|
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KERNEL_STRUCT_END(subsurface)
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/********************************** Volume Stack ******************************/
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KERNEL_STRUCT_BEGIN(volume_stack)
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KERNEL_STRUCT_ARRAY_MEMBER(volume_stack, int, object, KERNEL_FEATURE_VOLUME)
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KERNEL_STRUCT_ARRAY_MEMBER(volume_stack, int, shader, KERNEL_FEATURE_VOLUME)
|
2021-10-05 15:05:12 +02:00
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KERNEL_STRUCT_END_ARRAY(volume_stack,
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KERNEL_STRUCT_VOLUME_STACK_SIZE,
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KERNEL_STRUCT_VOLUME_STACK_SIZE)
|
2022-09-21 17:58:34 +02:00
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/************************************ Path Guiding *****************************/
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KERNEL_STRUCT_BEGIN(guiding)
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#ifdef __PATH_GUIDING__
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/* Current path segment of the random walk/path. */
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KERNEL_STRUCT_MEMBER(guiding,
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openpgl::cpp::PathSegment *,
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path_segment,
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KERNEL_FEATURE_PATH_GUIDING)
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#else
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/* Current path segment of the random walk/path. */
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KERNEL_STRUCT_MEMBER(guiding, uint64_t, path_segment, KERNEL_FEATURE_PATH_GUIDING)
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#endif
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/* If surface guiding is enabled */
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KERNEL_STRUCT_MEMBER(guiding, bool, use_surface_guiding, KERNEL_FEATURE_PATH_GUIDING)
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/* Random number used for additional guiding decisions (e.g., cache query, selection to use guiding
|
2022-09-28 09:41:31 +10:00
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|
* or BSDF sampling) */
|
2022-09-21 17:58:34 +02:00
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KERNEL_STRUCT_MEMBER(guiding, float, sample_surface_guiding_rand, KERNEL_FEATURE_PATH_GUIDING)
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/* The probability to use surface guiding (i.e., diffuse sampling prob * guiding prob)*/
|
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KERNEL_STRUCT_MEMBER(guiding, float, surface_guiding_sampling_prob, KERNEL_FEATURE_PATH_GUIDING)
|
2023-02-20 11:51:16 +01:00
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|
/* Probability of sampling a BSSRDF closure instead of a BSDF closure. */
|
2022-09-21 17:58:34 +02:00
|
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KERNEL_STRUCT_MEMBER(guiding, float, bssrdf_sampling_prob, KERNEL_FEATURE_PATH_GUIDING)
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/* If volume guiding is enabled */
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KERNEL_STRUCT_MEMBER(guiding, bool, use_volume_guiding, KERNEL_FEATURE_PATH_GUIDING)
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|
/* Random number used for additional guiding decisions (e.g., cache query, selection to use guiding
|
2022-09-28 09:41:31 +10:00
|
|
|
* or BSDF sampling) */
|
2022-09-21 17:58:34 +02:00
|
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KERNEL_STRUCT_MEMBER(guiding, float, sample_volume_guiding_rand, KERNEL_FEATURE_PATH_GUIDING)
|
2022-09-28 09:41:31 +10:00
|
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|
/* The probability to use surface guiding (i.e., diffuse sampling prob * guiding prob). */
|
2022-09-21 17:58:34 +02:00
|
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|
KERNEL_STRUCT_MEMBER(guiding, float, volume_guiding_sampling_prob, KERNEL_FEATURE_PATH_GUIDING)
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KERNEL_STRUCT_END(guiding)
|
2023-05-24 13:36:13 +02:00
|
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|
|
/******************************* Shadow linking *******************************/
|
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KERNEL_STRUCT_BEGIN(shadow_link)
|
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KERNEL_STRUCT_MEMBER(shadow_link, float, dedicated_light_weight, KERNEL_FEATURE_SHADOW_LINKING)
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/* Copy of primitive and object from the last main path intersection. */
|
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KERNEL_STRUCT_MEMBER(shadow_link, int, last_isect_prim, KERNEL_FEATURE_SHADOW_LINKING)
|
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KERNEL_STRUCT_MEMBER(shadow_link, int, last_isect_object, KERNEL_FEATURE_SHADOW_LINKING)
|
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|
KERNEL_STRUCT_END(shadow_link)
|