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test2/source/blender/python/gpu/gpu_py_framebuffer.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include <Python.h>
#include "BLI_compiler_attrs.h"
struct GPUFrameBuffer;
extern PyTypeObject BPyGPUFrameBuffer_Type;
#define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
struct BPyGPUFrameBuffer {
PyObject_HEAD
GPUFrameBuffer *fb;
#ifndef GPU_NO_USE_PY_REFERENCES
bool shared_reference;
#endif
};
[[nodiscard]] PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb, bool shared_reference)
ATTR_NONNULL(1);