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test2/source/blender/editors/include/ED_util.hh

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/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
* \ingroup editors
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*/
#pragma once
#include "WM_types.hh"
struct Main;
struct bContext;
class WorkspaceStatus;
namespace blender::bke::id {
class IDRemapper;
}
/* `ed_util.cc` */
void ED_editors_init_for_undo(Main *bmain);
void ED_editors_init(bContext *C);
/**
* Frees all edit-mode stuff.
*/
void ED_editors_exit(Main *bmain, bool do_undo_system);
bool ED_editors_flush_edits_for_object_ex(Main *bmain,
Object *ob,
bool for_render,
bool check_needs_flush);
bool ED_editors_flush_edits_for_object(Main *bmain, Object *ob);
/**
* Flush any temp data from object editing to DNA before writing files, rendering, copying, etc.
*/
bool ED_editors_flush_edits_ex(Main *bmain, bool for_render, bool check_needs_flush);
bool ED_editors_flush_edits(Main *bmain);
/**
* Use to free ID references within runtime data (stored outside of DNA)
*
* \param new_id: may be NULL to unlink \a old_id.
*/
void ED_spacedata_id_remap_single(ScrArea *area, SpaceLink *sl, ID *old_id, ID *new_id);
void ED_spacedata_id_remap(ScrArea *area,
SpaceLink *sl,
const blender::bke::id::IDRemapper &mappings);
void ED_operatortypes_edutils();
UI: Redesigned data-block selectors The previous design is rather old and has a couple of problems: * Scalability: The current solution of adding little icon buttons next to the data-block name field doesn't scale well. It only works if there's a small number of operations. We need to be able to place more items there for better data-block management. Especially with the introduction of library overrides. * Discoverability: It's not obvious what some of the icons do. They appear and disappear, but it's not obvious why some are available at times and others not. * Unclear Status: Currently their library status (linked, indirectly linked, broken link, library override) isn't really clear. * Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to invoke alternative behaviors. This is not a usual pattern in Blender. This patch does the following changes: * Adds a menu to the right of the name button to access all kinds of operations (create, delete, unlink, user management, library overrides, etc). * Make good use of the "disabled hint" for tooltips, to explain why buttons are disabled. The UI team wants to establish this as a good practise. * Use superimposed icons for duplicate and unlink, rather than extra buttons (uses less space, looks less distracting and is a nice + consistent design language). * Remove fake user and user count button, they are available from the menu now. * Support tooltips for superimposed icons (committed mouse hover feedback to master already). * Slightly increase size of the name button - it was already a bit small before, and the move from real buttons to superimposed icons reduces usable space for the name itself. * More clearly differentiate between duplicate and creating a new data-block. The latter is only available in the menu. * Display library status icon on the left (linked, missing library, overridden, asset) * Disables "Make Single User" button - in review we weren't sure if there are good use-cases for it, so better to see if we can remove it. Note that I do expect some aspects of this design to change still. I think some changes are problematic, but others disagreed. I will open a feedback thread on devtalk to see what others think. Differential Revision: https://developer.blender.org/D8554 Reviewed by: Bastien Montagne Design discussed and agreed on with the UI team, also see T79959.
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/* Drawing */
/**
* Callback that draws a line between the mouse and a position given as the initial argument.
*/
void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *region, void *arg_info);
/**
* \note Keep in sync with #BKE_image_stamp_buf.
*/
void ED_region_image_metadata_draw(
int x, int y, ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
/* Slider */
struct tSlider;
enum SliderMode { SLIDER_MODE_PERCENT = 0, SLIDER_MODE_FLOAT = 1 };
tSlider *ED_slider_create(bContext *C);
/**
* For modal operations so the percentage doesn't pop on the first mouse movement.
*/
void ED_slider_init(tSlider *slider, const wmEvent *event);
/**
* Calculate slider factor based on mouse position.
*/
bool ED_slider_modal(tSlider *slider, const wmEvent *event);
void ED_slider_destroy(bContext *C, tSlider *slider);
/**
* Return string based on the current state of the slider.
*/
void ED_slider_status_string_get(const tSlider *slider,
char *status_string,
size_t size_of_status_string);
void ED_slider_status_get(const tSlider *slider, WorkspaceStatus &status);
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float ED_slider_factor_get(const tSlider *slider);
void ED_slider_factor_set(tSlider *slider, float factor);
/**
* By default the increment step is 0.1, which depending on the factor bounds might not be desired.
* Only has an effect if increment is allowed and enabled.
* See `ED_slider_allow_increments_set`.
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* \param increment_step: cannot be 0.
*/
void ED_slider_increment_step_set(tSlider *slider, float increment_step);
/** One bool value for each side of the slider. Allows to enable overshoot only on one side. */
void ED_slider_allow_overshoot_set(tSlider *slider, bool lower, bool upper);
/**
* Set the soft limits for the slider, which are applied until the user enables overshooting.
*/
void ED_slider_factor_bounds_set(tSlider *slider,
float factor_bound_lower,
float factor_bound_upper);
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bool ED_slider_allow_increments_get(const tSlider *slider);
void ED_slider_allow_increments_set(tSlider *slider, bool value);
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void ED_slider_mode_set(tSlider *slider, SliderMode mode);
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SliderMode ED_slider_mode_get(const tSlider *slider);
void ED_slider_unit_set(tSlider *slider, const char *unit);
/* Set a name that will show next to the slider to indicate which property is modified currently.
* To clear, set to an empty string. */
void ED_slider_property_label_set(tSlider *slider, const char *property_label);
/* ************** XXX OLD CRUFT WARNING ************* */
/**
* Now only used in 2D spaces, like time, f-curve, NLA, image, etc.
*
* \note Shift/Control are not configurable key-bindings.
*/
void apply_keyb_grid(
bool shift, bool ctrl, float *val, float fac1, float fac2, float fac3, int invert);
/* where else to go ? */
void unpack_menu(bContext *C,
const char *opname,
const char *id_name,
const char *abs_name,
const char *folder,
PackedFile *pf);