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test2/source/blender/compositor/COM_compile_state.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <optional>
#include "BLI_map.hh"
#include "NOD_derived_node_tree.hh"
#include "COM_context.hh"
#include "COM_domain.hh"
#include "COM_node_operation.hh"
#include "COM_pixel_operation.hh"
#include "COM_scheduler.hh"
namespace blender::compositor {
using namespace nodes::derived_node_tree_types;
/* ------------------------------------------------------------------------------------------------
* Compile State
*
* The compile state is a utility class used to track the state of compilation when compiling the
* node tree. In particular, it tracks two important pieces of information, each of which is
* described in one of the following sections.
*
* First, it stores a mapping between all nodes and the operations they were compiled into. The
* mapping are stored independently depending on the type of the operation in the node_operations_
* and pixel_operations_ maps. So those two maps are mutually exclusive. The compiler should call
* the map_node_to_node_operation and map_node_to_pixel_operation methods to populate those maps
* as soon as it compiles a node or multiple nodes into an operation. Those maps are used to
* retrieve the results of outputs linked to the inputs of operations. For more details, see the
* get_result_from_output_socket method. For the node tree shown below, nodes 1, 2, and 6 are
* mapped to their compiled operations in the node_operation_ map. While nodes 3 and 4 are both
* mapped to the first pixel operation, and node 5 is mapped to the second pixel operation in the
* pixel_operations_ map.
*
* Pixel Operation 1 Pixel Operation 2
* +-----------------------------------+ +------------------+
* .------------. | .------------. .------------. | | .------------. | .------------.
* | Node 1 | | | Node 3 | | Node 4 | | | | Node 5 | | | Node 6 |
* | |----|--| |--| |---|-----|--| |--|--| |
* | | .-|--| | | | | .--|--| | | | |
* '------------' | | '------------' '------------' | | | '------------' | '------------'
* | +-----------------------------------+ | +------------------+
* .------------. | |
* | Node 2 | | |
* | |--'----------------------------------------'
* | |
* '------------'
*
* Second, it stores the pixel compile unit, whether is operates on single values, and its domain
* if it was not operating on single values. One should first go over the discussion in
* COM_evaluator.hh for a high level description of the mechanism of the compile unit. The one
* important detail in this class is the should_compile_pixel_compile_unit method, which implements
* the criteria of whether the compile unit should be compiled given the node currently being
* processed as an argument. Those criteria are described as follows. If the compile unit is empty
* as is the case when processing nodes 1, 2, and 3, then it plainly shouldn't be compiled. If the
* given node is not a pixel node, then it can't be added to the compile unit and the unit is
* considered complete and should be compiled, as is the case when processing node 6. If the
* compile unit operates on single values and the given node operates on non-single values or vice
* versa, then it can't be added to the compile unit and the unit is considered complete and should
* be compiled, more on that in the next section. If the computed domain of the given node is not
* compatible with the domain of the compiled unit, then it can't be added to the unit and the unit
* is considered complete and should be compiled, as is the case when processing node 5, more on
* this in the next section. Otherwise, the given node is compatible with the compile unit and can
* be added to it, so the unit shouldn't be compiled just yet, as is the case when processing
* node 4.
*
* Special attention should be given to the aforementioned single value and domain compatibility
* criterion. One should first go over the discussion in COM_domain.hh for more information on
* domains. When a compile unit gets eventually compiled to a pixel operation, that operation will
* have a certain operation domain, and any node that gets added to the compile unit should itself
* have a computed node domain that is compatible with that operation domain, otherwise, had the
* node been compiled into its own operation separately, the result would have been be different.
* For instance, consider the above node tree where node 1 outputs a 100x100 result, node 2 outputs
* a 50x50 result, the first input in node 3 has the highest domain priority, and the second input
* in node 5 has the highest domain priority. In this case, pixel operation 1 will output a 100x100
* result, and pixel operation 2 will output a 50x50 result, because that's the computed operation
* domain for each of them. So node 6 will get a 50x50 result. Now consider the same node tree, but
* where all three nodes 3, 4, and 5 were compiled into a single pixel operation as shown the node
* tree below. In that case, pixel operation 1 will output a 100x100 result, because that's its
* computed operation domain. So node 6 will get a 100x100 result. As can be seen, the final result
* is different even though the node tree is the same. That's why the compiler can decide to
* compile the compile unit early even though further nodes can still be technically added to it.
*
* Pixel Operation 1
* +------------------------------------------------------+
* .------------. | .------------. .------------. .------------. | .------------.
* | Node 1 | | | Node 3 | | Node 4 | | Node 5 | | | Node 6 |
* | |----|--| |--| |------| |--|--| |
* | | .-|--| | | | .---| | | | |
* '------------' | | '------------' '------------' | '------------' | '------------'
* | +----------------------------------|-------------------+
* .------------. | |
* | Node 2 | | |
* | |--'------------------------------------'
* | |
* '------------'
*
* Similarly, all nodes in the compile unit should either be operating on single values or not.
* Otherwise, assuming a node operates on single values and its output is used in 1) a non-single
* value pixel operation and 2) another node that expects single values, if that node was added to
* the pixel operation, its output will be non-single value, while it would have been a single
* value if it was not added to the pixel operation.
*
* To check for the single value type and domain compatibility between the compile unit and the
* node being processed, the single value type and the domain of the compile unit is assumed to be
* the single value type and the domain of the first node added to the compile unit, noting that
* the domain is optional, since it is not used if the compile unit is a single value one. The
* single value type and the domain of the compile unit are computed and set in the
* add_node_to_pixel_compile_unit method. When processing a node, the computed single value type
* and the computed domain of node are compared to the compile unit single value type and domain in
* the should_compile_pixel_compile_unit method. Node single value types and domains are computed
* in the is_pixel_node_single_value and compute_pixel_node_domain methods respectively, the latter
* of which is analogous to the Operation::compute_domain method for nodes that are not yet
* compiled. */
class CompileState {
private:
/* A reference to the compositor context. */
const Context &context_;
/* A reference to the node execution schedule that is being compiled. */
const Schedule &schedule_;
/* Those two maps associate each node with the operation it was compiled into. Each node is
* either compiled into a node operation and added to node_operations, or compiled into a pixel
* operation and added to pixel_operations. Those maps are used to retrieve the results of
* outputs linked to the inputs of operations. See the get_result_from_output_socket method for
* more information. */
Map<DNode, NodeOperation *> node_operations_;
Map<DNode, PixelOperation *> pixel_operations_;
/* A contiguous subset of the node execution schedule that contains the group of nodes that will
* be compiled together into a pixel operation. See the discussion in COM_evaluator.hh for more
* information. */
PixelCompileUnit pixel_compile_unit_;
/* Stores whether the current pixel compile unit operates on single values. Only initialized when
* the pixel compile unit is not empty. */
bool is_pixel_compile_unit_single_value_;
/* The domain of the pixel compile unit if it was not a single value. Only initialized when the
* pixel compile unit is not empty and is not a single value. */
std::optional<Domain> pixel_compile_unit_domain_;
public:
/* Construct a compile state from the node execution schedule being compiled. */
CompileState(const Context &context, const Schedule &schedule);
/* Get a reference to the node execution schedule being compiled. */
const Schedule &get_schedule();
/* Add an association between the given node and the give node operation that the node was
* compiled into in the node_operations_ map. */
void map_node_to_node_operation(DNode node, NodeOperation *operation);
/* Add an association between the given node and the give pixel operation that the node was
* compiled into in the pixel_operations_ map. */
void map_node_to_pixel_operation(DNode node, PixelOperation *operation);
/* Returns a reference to the result of the operation corresponding to the given output that the
* given output's node was compiled to. */
Result &get_result_from_output_socket(DOutputSocket output);
/* Add the given node to the compile unit. And if the domain of the compile unit is not yet
* determined or was determined to be an identity domain, update it to the computed domain for
* the give node. */
void add_node_to_pixel_compile_unit(DNode node);
/* Get a reference to the pixel compile unit. */
PixelCompileUnit &get_pixel_compile_unit();
/* Returns true if the pixel compile unit operates on single values. */
bool is_pixel_compile_unit_single_value();
/* Clear the compile unit. This should be called once the compile unit is compiled to ready it to
* track the next potential compile unit. */
void reset_pixel_compile_unit();
/* Determines if the compile unit should be compiled based on a number of criteria give the node
* currently being processed. See the class description for a description of the method. */
bool should_compile_pixel_compile_unit(DNode node);
/* Computes the number of pixel operation outputs that will be added for this node in the current
* pixel compile unit. This is essentially the number of outputs that will be added for the node
* in PixelOperation::populate_results_for_node. */
int compute_pixel_node_operation_outputs_count(DNode node);
private:
/* Determines if the given pixel node operates on single values or not. The node operates on
* single values if all its inputs are single values, and consequently will also output single
* values. */
bool is_pixel_node_single_value(DNode node);
/* Compute the node domain of the given pixel node. This is analogous to the
* Operation::compute_domain method, except it is computed from the node itself as opposed to a
* compiled operation. See the discussion in COM_domain.hh for more information. */
Domain compute_pixel_node_domain(DNode node);
};
} // namespace blender::compositor