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test2/tests/files/io_tests/obj/reference/all_objects.txt

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==== Meshes: 18
- Mesh 'BezierCurve' vtx:13 face:0 loop:0 edge:12
- 0/1 1/2 2/3 3/4 4/5 ... 7/8 8/9 9/10 10/11 11/12
- attr 'position' FLOAT_VECTOR POINT
- (-1.000, -2.000, 0.000)
- (-0.875, -1.895, 0.000)
- (-0.748, -1.826, 0.000)
...
- (0.539, -1.965, 0.000)
- (0.760, -1.990, 0.000)
- (1.000, -2.000, 0.000)
- Mesh 'BlankCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- (-1.000, -1.000, -1.000)
...
- (1.000, -1.000, 1.000)
- (-1.000, -1.000, 1.000)
- (-1.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'MaterialCube' vtx:8 face:7 loop:26 edge:13
- 2 6 7 3 4 ... 1 2 0 2 3
- 2/3 2/6 6/7 3/7 4/7 ... 5/6 0/1 1/5 1/2 0/2
- attr 'position' FLOAT_VECTOR POINT
- (28.000, 1.000, -1.000)
- (28.000, -1.000, -1.000)
- (26.000, -1.000, -1.000)
...
- (28.000, -1.000, 1.000)
- (26.000, -1.000, 1.000)
- (26.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 1 2 3 4 5 5
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 6 materials
- 'Red' 'Green' 'Blue' 'RedDark' 'GreenDark' 'BlueDark'
- Mesh 'NurbsCircle' vtx:96 face:0 loop:0 edge:96
- 0/1 1/2 2/3 3/4 4/5 ... 91/92 92/93 93/94 94/95 0/95
- attr 'position' FLOAT_VECTOR POINT
- (3.293, -2.707, 0.000)
- (3.224, -2.631, 0.000)
- (3.165, -2.552, 0.000)
...
- (3.526, -2.883, 0.000)
- (3.448, -2.835, 0.000)
- (3.369, -2.776, 0.000)
- Mesh 'NurbsCircle.001' vtx:4 face:0 loop:0 edge:4
- 0/1 1/2 2/3 0/3
- attr 'position' FLOAT_VECTOR POINT
- (2.000, -3.000, 0.000)
- (1.000, -2.000, 0.000)
- (2.000, -1.000, 0.000)
- (3.000, -2.000, 0.000)
- Mesh 'ParticleCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (22.000, 1.000, -1.000)
- (22.000, -1.000, -1.000)
- (20.000, -1.000, -1.000)
...
- (22.000, -1.000, 1.000)
- (20.000, -1.000, 1.000)
- (20.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'ShapeKeyCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (19.000, 1.000, -1.000)
- (19.000, -1.000, -1.000)
- (17.000, -1.000, -1.000)
...
- (19.000, -1.000, 1.000)
- (17.000, -1.000, 0.000)
- (17.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'SmoothCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (4.000, 1.000, -1.000)
- (4.000, -1.000, -1.000)
- (2.000, -1.000, -1.000)
...
- (4.000, -1.000, 1.000)
- (2.000, -1.000, 1.000)
- (2.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'Surface' vtx:256 face:224 loop:896 edge:480
- 1 9 8 0 2 ... 253 255 7 6 254
- 0/1 1/9 8/9 0/8 1/2 ... 3/251 4/252 5/253 6/254 7/255
- attr 'position' FLOAT_VECTOR POINT
- (7.293, -2.707, -1.000)
- (7.293, -2.707, -0.714)
- (7.293, -2.707, -0.429)
...
- (7.526, -2.883, 0.429)
- (7.526, -2.883, 0.714)
- (7.526, -2.883, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.143)
- (0.031, 0.143)
- (0.031, 0.000)
...
- (1.000, 1.000)
- (1.000, 0.857)
- (0.969, 0.857)
- 1 materials
- 'Material'
- Mesh 'SurfPatch' vtx:256 face:225 loop:900 edge:480
- 1 17 16 0 2 ... 237 239 255 254 238
- 0/1 1/17 16/17 0/16 1/2 ... 252/253 238/254 253/254 239/255 254/255
- attr 'position' FLOAT_VECTOR POINT
- (12.500, -2.500, 0.694)
- (12.567, -2.500, 0.720)
- (12.633, -2.500, 0.743)
...
- (13.367, -1.500, 0.743)
- (13.433, -1.500, 0.720)
- (13.500, -1.500, 0.694)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 0.067)
- (0.067, 0.067)
- (0.067, 0.000)
...
- (1.000, 1.000)
- (1.000, 0.933)
- (0.933, 0.933)
- Mesh 'SurfSphere' vtx:640 face:608 loop:2432 edge:1248
- 0 32 63 31 1 ... 605 607 639 638 606
- 0/31 0/32 32/63 31/63 0/1 ... 605/637 636/637 606/638 637/638 638/639
- attr 'position' FLOAT_VECTOR POINT
- (11.000, -2.000, -1.000)
- (11.000, -2.000, -1.000)
- (11.000, -2.000, -1.000)
...
- (11.000, -2.000, 1.000)
- (11.000, -2.000, 1.000)
- (11.000, -2.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (102, -7523)
- (45, 32767)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.053, 1.000)
- (0.053, 0.969)
...
- (1.000, 0.969)
- (1.000, 0.938)
- (0.947, 0.938)
- Mesh 'SurfTorus.001' vtx:1024 face:1024 loop:4096 edge:2048
- 0 32 63 31 1 ... 1021 1023 31 30 1022
- 0/31 0/32 32/63 0/1 32/33 ... 1015/1016 31/1023 7/999 15/1007 23/1015
- attr 'position' FLOAT_VECTOR POINT
- (5.345, -2.655, -0.177)
- (5.561, -2.819, -0.177)
- (5.750, -2.898, -0.177)
...
- (5.134, -2.103, -0.221)
- (5.158, -2.235, -0.221)
- (5.233, -2.412, -0.221)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.000, 1.000)
- (0.031, 1.000)
- (0.031, 0.969)
...
- (1.000, 0.969)
- (1.000, 0.938)
- (0.969, 0.938)
- 1 materials
- 'Material'
- Mesh 'TaperCube' vtx:106 face:104 loop:416 edge:208
- 47 48 51 50 48 ... 104 25 104 103 24
- 47/50 47/48 48/51 50/51 48/49 ... 23/102 46/102 24/103 13/104 25/104
- attr 'position' FLOAT_VECTOR POINT
- (24.444, 0.503, -0.754)
- (24.556, -0.646, -0.582)
- (23.556, -0.386, -0.580)
...
- (23.509, 0.179, -0.699)
- (23.552, 0.389, -0.640)
- (23.791, 0.461, -0.767)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 1
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'Text' vtx:177 face:171 loop:513 edge:345
- 1 57 0 1 56 ... 176 172 173 174 175
- 0/1 1/57 0/57 1/56 56/57 ... 173/175 172/175 175/176 173/174 174/175
- attr 'position' FLOAT_VECTOR POINT
- (1.750, -9.458, 0.000)
- (1.583, -9.621, 0.000)
- (1.583, -9.631, 0.000)
...
- (0.351, -10.000, 0.000)
- (0.351, -9.406, 0.000)
- (0.587, -9.406, 0.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 ... 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 1 ... 0 1 0 1 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.018, 0.000)
- (1.000, 0.000)
- (0.000, 0.000)
...
- (0.571, 0.000)
- (0.714, 0.000)
- (0.857, 0.000)
- 1 materials
- 'Material'
- Mesh 'UVCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (7.000, 1.000, -1.000)
- (7.000, -1.000, -1.000)
- (5.000, -1.000, -1.000)
...
- (7.000, -1.000, 1.000)
- (5.000, -1.000, 1.000)
- (5.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.655, 0.580)
- (0.089, 0.796)
- (0.000, 0.216)
...
- (1.000, 0.784)
- (0.345, 0.420)
- (0.435, 1.000)
- 1 materials
- 'Material'
- Mesh 'UVImageCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (10.000, 1.000, -1.000)
- (10.000, -1.000, -1.000)
- (8.000, -1.000, -1.000)
...
- (10.000, -1.000, 1.000)
- (8.000, -1.000, 1.000)
- (8.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- attr 'UVMap' FLOAT2 CORNER
- (0.655, 0.580)
- (0.089, 0.796)
- (0.000, 0.216)
...
- (1.000, 0.784)
- (0.345, 0.420)
- (0.435, 1.000)
- 1 materials
- 'Material'
- Mesh 'VColCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'Color' FLOAT_COLOR POINT
- (0.000, 0.002, 1.000, 1.000)
- (1.000, 1.000, 1.000, 1.000)
- (1.000, 0.000, 0.010, 1.000)
...
- (0.956, 0.000, 1.000, 1.000)
- (0.000, 1.000, 0.991, 1.000)
- (0.000, 0.000, 0.000, 1.000)
- attr 'position' FLOAT_VECTOR POINT
- (13.000, 1.000, -1.000)
- (13.000, -1.000, -1.000)
- (11.000, -1.000, -1.000)
...
- (13.000, -1.000, 1.000)
- (11.000, -1.000, 1.000)
- (11.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
- Mesh 'VGroupCube' vtx:8 face:7 loop:26 edge:13
- 4 7 6 5 0 ... 1 2 0 2 3
- 4/5 4/7 6/7 5/6 0/1 ... 2/6 2/3 3/7 0/3 0/2
- attr 'position' FLOAT_VECTOR POINT
- (16.000, 1.000, -1.000)
- (16.000, -1.000, -1.000)
- (14.000, -1.000, -1.000)
...
- (16.000, -1.000, 1.000)
- (14.000, -1.000, 1.000)
- (14.000, 1.000, 1.000)
- attr 'sharp_edge' BOOLEAN EDGE
- 1 1 1 1 1 ... 1 1 1 1 0
- attr 'material_index' INT FACE
- 0 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 0 0 0 0 0 0 0
- attr 'custom_normal' INT16_2D CORNER
- (0, 0)
- (0, 0)
- (0, 0)
...
- (0, 0)
- (0, 0)
- (0, 0)
- 1 materials
- 'Material'
==== Objects: 18
- Obj 'BezierCurve' MESH data:'BezierCurve'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'BlankCube' MESH data:'BlankCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'MaterialCube' MESH data:'MaterialCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NurbsCircle' MESH data:'NurbsCircle'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'NurbsCircle.001' MESH data:'NurbsCircle.001'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ParticleCube' MESH data:'ParticleCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'ShapeKeyCube' MESH data:'ShapeKeyCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SmoothCube' MESH data:'SmoothCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Surface' MESH data:'Surface'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfPatch' MESH data:'SurfPatch'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfSphere' MESH data:'SurfSphere'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'SurfTorus.001' MESH data:'SurfTorus.001'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'TaperCube' MESH data:'TaperCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Text' MESH data:'Text'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'UVCube' MESH data:'UVCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'UVImageCube' MESH data:'UVImageCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'VColCube' MESH data:'VColCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'VGroupCube' MESH data:'VGroupCube'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
==== Materials: 7
- Mat 'Blue'
- base color (0.000, 0.000, 1.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.000, 0.000, 1.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'BlueDark'
- base color (0.000, 0.000, 0.500)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.000, 0.000, 0.500, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Green'
- base color (0.000, 1.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.000, 1.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'GreenDark'
- base color (0.000, 0.500, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.000, 0.500, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Material'
- base color (0.800, 0.800, 0.800)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.800, 0.800, 0.800, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'Red'
- base color (1.000, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (1.000, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False
- Mat 'RedDark'
- base color (0.500, 0.000, 0.000)
- specular ior 0.500
- specular tint (1.000, 1.000, 1.000)
- roughness 0.500
- metallic 0.000
- ior 1.000
- viewport diffuse (0.500, 0.000, 0.000, 1.000)
- viewport specular (1.000, 1.000, 1.000), intensity 0.500
- viewport metallic 0.000, roughness 0.500
- backface False probe True shadow False